Difference between revisions of "Talk:Death drop"

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(object frequencies: location matters only for tin contents AFAIK)
(Whitespace: new section)
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: If the death drop happens to be a tin, its contents are chosen according to the same probability distribution also used for generating monsters. In that case, dungeon level/branch do matter. As far as I know, that is the only further way object frequencies are affected. [[User:Tjr|Tjr]] 18:22, June 9, 2010 (UTC)
 
: If the death drop happens to be a tin, its contents are chosen according to the same probability distribution also used for generating monsters. In that case, dungeon level/branch do matter. As far as I know, that is the only further way object frequencies are affected. [[User:Tjr|Tjr]] 18:22, June 9, 2010 (UTC)
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== Whitespace ==
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This page seems awfully blank; I was thinking perhaps trying to make the page list it in several columns, or at least adding something for the tables to actually be embedded next to. Not sure what, nor how helpful it'd actually be, though.
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PS. Shouldn't the first section, "Normal dungeon" really say Dungeons of Doom?
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<p style="text-align:right">[[User:Feagradze|Feagradze]] 14:36, June 29, 2010 (UTC)</p>

Revision as of 14:36, 29 June 2010

the Rouge level doesn't leave corpses so there isn't any Death Drop, right?— Preceding unsigned comment added by 24.153.178.134 (talkcontribs)

Well, there's no "death drop" of a corpse, that much is true. The monster may still drop a random object.--Ray Chason 20:39, 17 June 2008 (UTC)

This page gives object frequencies for regular dungeon, Gehennom, and the Rogue level, but no mention is made of whether these are affected by other locations, such as the Gnomish Mines, various quest levels, Fort Ludios, demon lairs, etc. It might also be worth mentioning whether or not special rooms (shops, cockatrice dens, beehives, anthills, swamps, etc.) can change these probabilities. Intchanter 02:45, June 9, 2010 (UTC)

If the death drop happens to be a tin, its contents are chosen according to the same probability distribution also used for generating monsters. In that case, dungeon level/branch do matter. As far as I know, that is the only further way object frequencies are affected. Tjr 18:22, June 9, 2010 (UTC)

Whitespace

This page seems awfully blank; I was thinking perhaps trying to make the page list it in several columns, or at least adding something for the tables to actually be embedded next to. Not sure what, nor how helpful it'd actually be, though.

PS. Shouldn't the first section, "Normal dungeon" really say Dungeons of Doom?

Feagradze 14:36, June 29, 2010 (UTC)