Difference between revisions of "Talk:Elemental Planes"

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As of 2nd April 2011, 0.03% of player deaths recorded by NAO occurred on one of the four levels. By comparison the Astral Plane managed to slay around 1.5% of players.--[[User:PeterGFin|PeterGFin]] 07:45, 3 April 2011 (UTC)
 
As of 2nd April 2011, 0.03% of player deaths recorded by NAO occurred on one of the four levels. By comparison the Astral Plane managed to slay around 1.5% of players.--[[User:PeterGFin|PeterGFin]] 07:45, 3 April 2011 (UTC)
  
:Makes sense, but doesn't necessarily mean they're not dangerous: Players, on average, will navigate through the planes extremely quickly, using one of the many trap detection methods to find  the portals.  Because they spend so little time there, they have little chance to be killed there. This is why Minetown kills so many players: it's only marginally more dangerous than the other mines levels, but players spend comparatively huge amounts of time there.
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:Makes sense, but doesn't necessarily mean they're not dangerous: Players, on average, will navigate through the Planes extremely quickly, using one of the many trap detection methods to find  the portals.  Because they spend so little time there, they have little chance to be killed there. This is why Minetown kills so many players: it's only marginally more dangerous than the other mines levels, but players spend comparatively huge amounts of time there.
 
:That being said, the Planes are somewhat easy for endgame levels.  Earth is trivial if you have a wand of digging.  Fire is even more trivial with levitation.  But Air and Water can actually be dangerous: Air has the stronger air elementals (double hp and double damage) which are nigh-unavoidable and basically requires levitation, while water has the ever-present danger of drowning combined with the moving portal. -[[User:Ion frigate|Ion frigate]] 09:42, 3 April 2011 (UTC)
 
:That being said, the Planes are somewhat easy for endgame levels.  Earth is trivial if you have a wand of digging.  Fire is even more trivial with levitation.  But Air and Water can actually be dangerous: Air has the stronger air elementals (double hp and double damage) which are nigh-unavoidable and basically requires levitation, while water has the ever-present danger of drowning combined with the moving portal. -[[User:Ion frigate|Ion frigate]] 09:42, 3 April 2011 (UTC)
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== Cursed potion of gain level ==
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If this is not a danger to use now (on the first level), was it at some point in the past? -[[User:Actual-nh|Actual-nh]] ([[User talk:Actual-nh|talk]]) 15:40, 5 February 2021 (UTC)

Latest revision as of 15:40, 5 February 2021

Elementary Levels

According to NAO stats [1] death on the Elemental Planes is exceedingly rare.

As of 2nd April 2011, 0.03% of player deaths recorded by NAO occurred on one of the four levels. By comparison the Astral Plane managed to slay around 1.5% of players.--PeterGFin 07:45, 3 April 2011 (UTC)

Makes sense, but doesn't necessarily mean they're not dangerous: Players, on average, will navigate through the Planes extremely quickly, using one of the many trap detection methods to find the portals. Because they spend so little time there, they have little chance to be killed there. This is why Minetown kills so many players: it's only marginally more dangerous than the other mines levels, but players spend comparatively huge amounts of time there.
That being said, the Planes are somewhat easy for endgame levels. Earth is trivial if you have a wand of digging. Fire is even more trivial with levitation. But Air and Water can actually be dangerous: Air has the stronger air elementals (double hp and double damage) which are nigh-unavoidable and basically requires levitation, while water has the ever-present danger of drowning combined with the moving portal. -Ion frigate 09:42, 3 April 2011 (UTC)

Cursed potion of gain level

If this is not a danger to use now (on the first level), was it at some point in the past? -Actual-nh (talk) 15:40, 5 February 2021 (UTC)