Difference between revisions of "Talk:Extinction"

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(Golems)
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==Golems==
 
==Golems==
Two questions on golems.  I have a theory that paper golems created through polypiling scroll or books would not respect extintion.  Is this true?  I also have a theory that stone golems created through hitting susceptiable golems with a cockatrice corpse would not respect extinctionism.  I am not aware of any other golems that are created through polypinling but I would assume the same would apply to them if true. [[User:Ndwolfwood|Ndwolfwood]] 01:03, 16 December 2010 (UTC)
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Two questions on golems.  I have a theory that golems created through polypiling would not respect extintion.  Is this true?  I also have a theory that stone golems created through hitting susceptiable golems with a cockatrice corpse would not respect extinctionism.  [[User:Ndwolfwood|Ndwolfwood]] 01:03, 16 December 2010 (UTC)
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==Skeleleton==
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Same question as above. Skeletons created through polypiling bones, do they respect extinction?[[User:Ndwolfwood|Ndwolfwood]] 01:10, 16 December 2010 (UTC)

Revision as of 01:10, 16 December 2010

I believe that summoning ghosts from altars where the priest where killed also don't respect extinction. (I killed 200+ ghosts and they wheren't extinct) --Soyweiser

Also I wonder if the kops respect extinction. Could you steal from a shop and get kops over and over again? --Soyweiser

I looked at the code and it looks like you can make kops extinct. I edited the main article to reflect this. Addps4cat 17:46, 3 September 2008 (UTC)

Can Rodney be made extinct? I mean if I kill him 121 times will he be still returning?

He'll keep returning. Tjr 17:18, June 15, 2010 (UTC)

Are there any actions at all that sometimes respect extinction? The main article has a heading for it, but nothing under the heading. --Uncreative Username 20:03, 22 April 2009 (UTC)


Why is the beehive thing under both "respects" and "doesn't respect"? I don't know which one is right. Aeronflux 05:07, 31 May 2009 (UTC)

I believe that this means that existing beehives will continue to generate monsters indefinitely but new hives will not be generated if Killer Bees are extinct (as per Beehive). DemonDoll 14:13, 1 June 2009 (UTC)

Monsters specific to aligned dungeon branches

Some monsters can only be generated in aligned dungeon branches or levels.

  • What are these monsters?
  • Chaotic levels are quite deep, and lawful/neutral quite shallow. Can it happen certain monsters cannot be randomly generated at all due to these restrictions?
According to the spoiler, this concerns only baby monsters (crocodile, dragon, naga).

Tjr 17:29, June 15, 2010 (UTC)

Exinct

So I am toying with a cheap version of Extinction. Tha being genociding everything that is genocidable and then killing 120 of everything else. I've genocided 158 creatures. My question is what happens when I've made everything go extinct if possible. Will the dungeon simply be empty?Ndwolfwood 20:43, 13 December 2010 (UTC)

In that all random monster generation would stop, yes. However, if you're lonely, you could go read the cursed Book of the Dead: this would still generate nalfeshnees and ghosts, which cannot be genocided; the nalfeshnees in turn could bring even more company, as their nasty little summoning spell doesn't respect extinction either. Sadly, if you'd genocided everything, the only friends they'd have left would be iron golems and couatls. Still, your new nalfeshnee friend could gate in some of his friends as well, which might include other chaotic demons (including foocubi!). You could also polyself into a lawful demon and attack something, if you want your demonic friends to be lawful evil instead.
Sorry for the slightly snarky nature of the above, but I believe that those are the only actions that a) don't respect extinction, b) aren't affected by genocide and c) don't deal with exploring more of the dungeon (since a character who has gone this far has probably explored all of it) -Ion frigate 03:11, 14 December 2010 (UTC)

Why?

A simple question: why does extinction even exist? It seems like it might be to make it so one cannot play a single game indefinitely, but why then does it have so many loopholes (including big ones, like pudding farming)? Even with genocide + extinction, it's still relatively trivial to generate an indefinite number of monsters. Or is its purpose to prevent create monster from being easy to spam for infinite experience? Again, though, it's not hard to use a nalfeshnee for the same goal. -Ion frigate 03:19, 14 December 2010 (UTC)

My guess? It's to reduce exploitation of specific monsters (wraiths, nurses, etc.), and they extended it to all random monsters for consistency. Sort of like how instead of just fixing the stone->unstone->uncancel exploit for foocubi, they did it for all seducing monsters (i.e. nymphs) as well. It's a little more plausible than just setting a cap for a few arbitrary (in narrative terms) monsters. --Darth l33t 09:39, 14 December 2010 (UTC)

Could it be the dev team just wants to give a player another goal? To make every creature extinct is really hard to do or at least time consuming but so is playing a pacifist game so it does not really affect the average game. It could be they just wanted another conduct challenge to add to the game Ndwolfwood

Golems

Two questions on golems. I have a theory that golems created through polypiling would not respect extintion. Is this true? I also have a theory that stone golems created through hitting susceptiable golems with a cockatrice corpse would not respect extinctionism. Ndwolfwood 01:03, 16 December 2010 (UTC)

Skeleleton

Same question as above. Skeletons created through polypiling bones, do they respect extinction?Ndwolfwood 01:10, 16 December 2010 (UTC)