Difference between revisions of "Talk:Hit and run"

From NetHackWiki
Jump to navigation Jump to search
(yes, we should use NetHackish terminology over Foobandish terminology)
(fresh monsters don't attack, right?)
Line 3: Line 3:
 
:: "hack and back" gives no results in RGRN, but "hit and run" does. Maybe this article should be moved, with hack and back redirecting to it? --[[User:Paxed|Paxed]] 16:25, 12 October 2006 (UTC)
 
:: "hack and back" gives no results in RGRN, but "hit and run" does. Maybe this article should be moved, with hack and back redirecting to it? --[[User:Paxed|Paxed]] 16:25, 12 October 2006 (UTC)
 
::: Agreed, moved. --[[User:Jayt|Jayt]] 18:38, 12 October 2006 (UTC)
 
::: Agreed, moved. --[[User:Jayt|Jayt]] 18:38, 12 October 2006 (UTC)
 +
 +
==split-off monsters==
 +
: "if the monster divides, that extra monster could appear adjacent to you and immediately attack."
 +
I believe newly created monsters always have 0 movement points and must wait at least a turn for them to replenish before they can act in any way. Therefore, splitting pudding should be safe unless you are burdoned. --[[User:Tjr|Tjr]] 01:28, 31 March 2011 (UTC)

Revision as of 01:28, 31 March 2011

I think this is usually called "Hit-and-Run" in nethack circles. --Paxed 14:27, 31 August 2006 (UTC)

I call it "hack and back", but I learned it from ToME (variant of Angband) while doing the Thieves Quest. --Kernigh 02:03, 12 October 2006 (UTC)
"hack and back" gives no results in RGRN, but "hit and run" does. Maybe this article should be moved, with hack and back redirecting to it? --Paxed 16:25, 12 October 2006 (UTC)
Agreed, moved. --Jayt 18:38, 12 October 2006 (UTC)

split-off monsters

"if the monster divides, that extra monster could appear adjacent to you and immediately attack."

I believe newly created monsters always have 0 movement points and must wait at least a turn for them to replenish before they can act in any way. Therefore, splitting pudding should be safe unless you are burdoned. --Tjr 01:28, 31 March 2011 (UTC)