Difference between revisions of "Talk:Light source"
Jump to navigation
Jump to search
(12.81% chance of not enough candles in the light store) |
(→Probability of not enough guaranteed candles?) |
||
Line 18: | Line 18: | ||
Then there is a 12.81% chance of not enough candles in the light store, and 17.83% chance of at least 1 magic lamp. --[[User:Tjr|Tjr]] 05:09, 6 January 2011 (UTC) | Then there is a 12.81% chance of not enough candles in the light store, and 17.83% chance of at least 1 magic lamp. --[[User:Tjr|Tjr]] 05:09, 6 January 2011 (UTC) | ||
+ | |||
+ | : Thanks, that's more likely than I thought it would be. --[[User:Bhaak|Bhaak]] 20:17, 6 January 2011 (UTC) |
Revision as of 20:17, 6 January 2011
Things to do so I don't forget: (if anyone else wants to mod this while I'm at work go ahead... )
Add info tables on right for rest of items with weight, etc. Add strategy about flashing non permanent lightsource on and off while mapping a level to conserve light charges.
monster light sources??...--PeterGFin 18:20, 27 January 2008 (UTC)
Probability of not enough guaranteed candles?
Has anybody already done the calculations how likely it is that there are not enough guaranteed candles in minetown? --Bhaak 12:35, 5 January 2011 (UTC)
- I am assuming:
- computing only Izchak's shop for now,
- mimics are neither extinct nor genocided,
- all 7 layouts of mine town are equally likely,
- all 3 dungeon branch heights are equally likely,
- Mine Town is the 3rd or 4rth level of the mines, equally likely.
Then there is a 12.81% chance of not enough candles in the light store, and 17.83% chance of at least 1 magic lamp. --Tjr 05:09, 6 January 2011 (UTC)
- Thanks, that's more likely than I thought it would be. --Bhaak 20:17, 6 January 2011 (UTC)