Difference between revisions of "Talk:List of vanilla NetHack tiles"

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(yes to generic names)
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:Yes, this makes sense. --[[User:Jayt|Jayt]] 22:04, 29 July 2006 (UTC)
 
:Yes, this makes sense. --[[User:Jayt|Jayt]] 22:04, 29 July 2006 (UTC)
 
:Indeed. You cannot know what a "potion of healing" looks like but you certainly know how a "yellow potion" looks like. :) --[[User:ZeroOne|ZeroOne]] 22:44, 29 July 2006 (UTC)
 
:Indeed. You cannot know what a "potion of healing" looks like but you certainly know how a "yellow potion" looks like. :) --[[User:ZeroOne|ZeroOne]] 22:44, 29 July 2006 (UTC)
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::Agreed. The randomized items use their generic descriptions. Also I omitted the floor and wall tiles. I plan on constructing a small room graphic representing the  walls of each level (mine walls, gehennom walls, knox walls, sokoban walls) and uploading that as well. I'll begin the uploads at around 24:00 server time. -- [[User:PraetorFenix|PraetorFenix]] 22:54, 30 July 2006 (UTC)

Revision as of 22:54, 30 July 2006

Item tile naming

In the game, the tiles for spellbooks, wands, gems, potions, scrolls, rings, amulets, and certain tools/armor correspond to the unidentified names. For example, red gems have a tile and so do smoky potions. Currently they're listed here under the identified name, but there's no set graphical representation for those. I suggest we use the un-ID'd names for naming those tiles.--Cadex 21:20, 29 July 2006 (UTC)

Yes, this makes sense. --Jayt 22:04, 29 July 2006 (UTC)
Indeed. You cannot know what a "potion of healing" looks like but you certainly know how a "yellow potion" looks like. :) --ZeroOne 22:44, 29 July 2006 (UTC)
Agreed. The randomized items use their generic descriptions. Also I omitted the floor and wall tiles. I plan on constructing a small room graphic representing the walls of each level (mine walls, gehennom walls, knox walls, sokoban walls) and uploading that as well. I'll begin the uploads at around 24:00 server time. -- PraetorFenix 22:54, 30 July 2006 (UTC)