Difference between revisions of "Talk:List of vanilla NetHack tiles"

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(All done/editing/headings)
(yes. i have one more change in mind)
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Congrats; it looks great :-) What do you mean by "Edits to this page will be discarded."? Do you plan to do more automatic updates on it? Also, it should use ==Headings== rather than <nowiki><h2>Headings</h2></nowiki>. --[[User:Jayt|Jayt]] 17:17, 1 August 2006 (UTC)
 
Congrats; it looks great :-) What do you mean by "Edits to this page will be discarded."? Do you plan to do more automatic updates on it? Also, it should use ==Headings== rather than <nowiki><h2>Headings</h2></nowiki>. --[[User:Jayt|Jayt]] 17:17, 1 August 2006 (UTC)
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>Congrats; it looks great :-)
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Thanks :)
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>Do you plan to do more automatic updates on it?
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Well I plan on adding the character glyph to the images table. Like this:
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{|class="wikitable"
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|+'''MONSTERS'''
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|-
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|{{yellow|a}}
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|[[image:giant ant.png]]
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|[[giant ant]]
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|{{yellow|b}}
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|[[image:killer bee.png]]
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|[[killer bee]]
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|{{blue|a}}
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|[[image:soldier ant.png]]
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|[[soldier ant]]
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|-
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|}
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Since I play w/ the x32 windows tiles, I really don't know the character graphics. So this will enable me to post comments on Dudleys Dungeon.
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> What do you mean by "Edits to this page will be discarded."?
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The reason I suggest posting changes on the Talk page is because its easier to integrate changes into the code. Otherwise I have to diff the wiki page with my local copy and try to figure out what changed. Once I finish the character mapping by mid to late August, the page can be edited normally.
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> it should use ==Headings== rather than <h2>Headings</h2>
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will do.
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-- [[User:PraetorFenix|PraetorFenix]] 21:47, 1 August 2006 (UTC)

Revision as of 21:47, 1 August 2006

Item tile naming

In the game, the tiles for spellbooks, wands, gems, potions, scrolls, rings, amulets, and certain tools/armor correspond to the unidentified names. For example, red gems have a tile and so do smoky potions. Currently they're listed here under the identified name, but there's no set graphical representation for those. I suggest we use the un-ID'd names for naming those tiles.--Cadex 21:20, 29 July 2006 (UTC)

Yes, this makes sense. --Jayt 22:04, 29 July 2006 (UTC)
Indeed. You cannot know what a "potion of healing" looks like but you certainly know how a "yellow potion" looks like. :) --ZeroOne 22:44, 29 July 2006 (UTC)
Agreed. The randomized items use their generic descriptions. Also I omitted the floor and wall tiles. I plan on constructing a small room graphic representing the walls of each level (mine walls, gehennom walls, knox walls, sokoban walls) and uploading that as well. I'll begin the uploads at around 24:00 server time. -- PraetorFenix 22:54, 30 July 2006 (UTC)

All done/editing/headings

Congrats; it looks great :-) What do you mean by "Edits to this page will be discarded."? Do you plan to do more automatic updates on it? Also, it should use ==Headings== rather than <h2>Headings</h2>. --Jayt 17:17, 1 August 2006 (UTC)

>Congrats; it looks great :-) Thanks :)

>Do you plan to do more automatic updates on it?

Well I plan on adding the character glyph to the images table. Like this:

MONSTERS
a Giant ant.png giant ant b Killer bee.png killer bee a Soldier ant.png soldier ant

Since I play w/ the x32 windows tiles, I really don't know the character graphics. So this will enable me to post comments on Dudleys Dungeon.

> What do you mean by "Edits to this page will be discarded."? The reason I suggest posting changes on the Talk page is because its easier to integrate changes into the code. Otherwise I have to diff the wiki page with my local copy and try to figure out what changed. Once I finish the character mapping by mid to late August, the page can be edited normally.

> it should use ==Headings== rather than

Headings

will do.

-- PraetorFenix 21:47, 1 August 2006 (UTC)