Talk:NetHack units

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Revision as of 01:19, 6 February 2007 by 69.11.189.85 (talk)
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Hi Nodey. This page is great :-) IMHO, it's quite suitable for moving into the main namespace. --Jayt 20:57, 2 October 2006 (UTC)


Haha, this is excellent. :) However, the part that starts with "A human walks at approximately 5 km/hour." should be adjusted for the fact that the hero doesn't move on every turn. He may also fight, chat, quaff, read, or whatever. For example, in my five ascensions the average number of creatures vanquished has been 3455. --ZeroOne 04:15, 3 October 2006 (UTC)

  • I feel compelled to point out that that number is only being used to measure the distance of a tile as a distance the hero can move in one turn. -- SGrunt 13:11, 3 October 2006 (UTC)
Ah, yes, of course. I thought that it was based on the 50000-ascension assumption, sorry.
But I actually fail to see how "Ceilings should be about [10.4 m] high as well, seeing that going up and down stairs take a similar amount of time." Climbing stairs definitely takes more time than walking straight ahead, so in 7.5 seconds you'd not climb 10.4 meters if that's how fast you walk. For a 45-degree slope (stairs), 10.4 meters of walk would equal 7.37 meters of rise (a^2 + b^2 = c^2; c=10.4; a=b). --ZeroOne 17:54, 3 October 2006 (UTC)

According to D&D rules, one square of space is about 10 meters, so I would say the calculations are pretty accurate. D&D has simplified rules when it comes to turns, however. 6 seconds is one turn which makes 10 turns one minute. --MadDawg2552 20:13, 22 October 2006

What's the point? This is useless.