Talk:Options
Should the options be listed in alphabetical order, or first split into booleans and compound options? (I know they're listed with booleans first in the game, but IMO that's a misfeature :) --Paxed 16:51, 3 October 2006 (UTC)
- Alphabetical order seems more useful. That's how the guidebook lists them. --Jayt 21:37, 3 October 2006 (UTC)
Contents
subkeyvalue
In the standard defaults.nh in the windows binary download, you can find an option called subkeyvalue. The numbers are ASCII codes (decimal).
# Finnish keyboards might need these modifications uncommented. # For \, @, $, [, | #OPTIONS=subkeyvalue:171/92 #OPTIONS=subkeyvalue:178/64 #OPTIONS=subkeyvalue:180/36 #OPTIONS=subkeyvalue:184/91 #OPTIONS=subkeyvalue:188/124
I wanted to substitute y with z because I've got an German keyboard layout (QERTZ). I tried
OPTIONS=subkeyvalue:121/122 OPTIONS=subkeyvalue:122/121
but it doesn't work.
Does anyone know something about that option? It isn't documented in the Guidebook. --217.80.113.242 17:47, 31 October 2007 (UTC)
- I just took a peek at the source code and I can't see why it wouldn't work, provided you're using the console version. I don't think it works with the tiled version. Key processing is wonky on Windows console programs and the subkeyvalue option was meant to fix that; see nhraykey.dll and W343-4 for a brief description of the issues.--Ray Chason 20:04, 31 October 2007 (UTC)
Distro-specific stuff
Someone added this:
- /etc/nethack/nethackrc for system-wide settings on unix-like OS's, and ~/.nethackrc for individual users to override those settings.
But that seems to be a Debian-specific thing; vanilla NetHack compiled from source definitely doesn't do this. --paxed 16:51, 14 August 2008 (UTC)
Missing options
The following options are missing from the article:
- Atari specific: font_message, font_map, font_status, font_menu, font_text, scroll_margin, ascii_map, align_message, align_status, vary_msgcount
- Win32 specific: font_menu (font_size_menu), font_status (font_size_status), font_message (font_size_message), font_text (font_size_text), scroll_amount, scroll_margin, map_mode, hilite_pet, align_message, vary_msgcount
The following aren't used with OPTIONS=, instead they're used like SOUNDDIR=/home/nick/nethacksounds/:
- SOUND, SOUNDDIR
- QtNetHack specific: QT_FONTSIZE, QT_COMPACT, QT_TILEHEIGHT, QT_TILEWIDTH
- Amiga specific: FONT, PATH, DEPTH, DRIPENS, SCREENMODE, MSGPENS, TEXTPENS, MENUPENS, STATUSPENS, OTHERPENS, PENS, FGPENS, BGPENS
- Others: HACKDIR, LEVELDIR (or LEVELS), SAVEDIR, BONESDIR, DATADIR, SCOREDIR, LOCKDIR, CONFIGDIR, TROUBLEDIR, RAMDISK, SAVE
--paxed 17:03, 29 November 2008 (UTC)
I'm finding some of the options descriptions a bit unclear. What exactly is the "message window"? Is that just when you're looking at previous messages, or does it also include currently displayed messages?
I tried setting "OPTIONS=vary_msgcount:2", but nothing has changed in either behavior. What I want is to have the current messages:
- You displaced your kitten. The large cat misses the fog cloud.--More-- (wait until you hit return)
- The kitten misses the fog cloud. The large cat bites the fog cloud.--More-- (wait until you hit return)
- The fog cloud swallows the large cat. The large cat is regurgitated!
turned into:
- You displaced your kitten. The large cat misses the fog cloud.
- The kitten misses the fog cloud. The large cat bites the fog cloud.--More-- (wait until you hit return)
- The fog cloud swallows the large cat. The large cat is regurgitated!
With the current behavior, if you have several pets in a melee, say in the castle or the valley of the dead, the interface is painful: wield a weapon, then lean on the return key while six to fourteen non-actionable messages flash by. Move one square, then lean on the return key for a while. Displaying two lines would halve the number of times I hit return (and nearly eliminate it in the less-busy parts of the game). Is this what vary_msgcount is supposed to do? 66.124.70.110 19:04, 8 April 2009 (UTC)
- After a quick look through the source I can't find much evidence of
vary_msgcount
actually doing anything, at least in the TTY version. The only advice I can give is to use a very wide terminal, which will at least increase the number of messages that can be displayed on one line. -- Killian 05:32, 9 April 2009 (UTC)
vary_msgcount
seems to only work in the Atari GEM und Win32 GUI builld. --bhaak 10:17, 10 April 2009 (UTC)
Help with Online NetHack options?
Hey guys, this is archmage84. I'm a mad player of NetHack, but I haven't been able to ascend. So I found this pretty cool site: http://alt.org/nethack/jta/ , and it's what I want. Only problem is: I can't use the arrow keys to move. Can someone help me, please? I'm really looking forward to playing online, and the only thing stopping me is moving.
Yeah, and I'm using a laptop, so I can't move with the number-pad. Only arrow keys and 1,3,7,9.
archmage84 "Long live Archmages!"