Difference between revisions of "Talk:Role difficulty"

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(Constitution: new section)
(Constitution: new section)
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It seems to me that although constitution is relatively easy to raise, having a higher constitution at the beginning will correspond to a lower ascension difficulty because you will gain more MAXHP during the easy run of experience levels--one through ten.
 
It seems to me that although constitution is relatively easy to raise, having a higher constitution at the beginning will correspond to a lower ascension difficulty because you will gain more MAXHP during the easy run of experience levels--one through ten.
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== Constitution ==
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It seems to me that although constitution is relatively easy to raise, having a higher constitution at the beginning will correspond to a lower ascension difficulty because you will gain more MAXHP during the easy run of experience levels--one through ten.[[User:Ih fek|Ih fek]] 19:31, 13 March 2009 (UTC)

Revision as of 19:31, 13 March 2009

Shouldn't this be moved to "Role difficulty"? --Seen 04:31, 15 September 2006 (UTC)

Yes, you're right. I moved it. --Jayt 11:00, 15 September 2006 (UTC)

Starting Difficulty Versus Ascension Difficulty

I thought it would be good to clarify the difference between the two, instead of a one-dimensional difficulty model. 202.79.153.166 05:35, 13 March 2008 (UTC)

Role Difficulty Chart

I created the Role Difficulty Chart and I know that no one is going to agree with each other on the order, but I really wanted to see something like this the first time I came to this page instead of just a description of each role's difficulties. Also since I have yet to ascend a Monk, Rogue, Ranger, or Healer I'm not sure where to put them so I kind of grouped them near the bottom where I thought they might be. Spazm 01:09, 11 September 2007 (UTC)

I think it puts a good stick in the ground, and the disclaimers make it perfectly clear you're not trying to be definitive. I'd quibble with you on Valkyrie vs. Barbarian if you're trying to ascend, rather than just survive a few hundred turns longer as a noob--Excalibur, Mjollnir and the Orb of Fate make one hell of a great package. But it's obvious that your list is pretty solid.
I edited the chart slightly, putting Archaeologist above Healer. I wouldn't nitpick on which role is more difficult, except that I thought it would be better to make the chart more consistent with the main article. Action 52 06:44, 11 March 2008 (UTC)action
I don't like the role difficulty chart as it's listed. Having ascended close to 10 times now (and haven't ascended more because I get bored) I'd say it's something like this from easiest to hardest:
1/2. Barb/Valk (if I had to choose, probably Valk as easier)
3. Ranger (yes really this high, ranged attacks dominate melee early on especially)
4. Rogue
5. Samurai
6. Wizard
7. Knight
8. Monk
9. Caveman
10. Tourist
11. Healer
12. Archaeologist
13. Priest
Since this is such a radical change I'm not going to change the chart in the main article. I'd say 1/2 are close, 3-5 are close, and 11-13 are close. Tourists are notably better than the four roles below them IMO, simply because Tourists have good ranged attack options (darts are GOOD), while the three at the bottom have terrible ranged options.
Rangers are only hard if you equate "boring" with "difficult" and think that ranged combat is boring. Multifire arrows plus Elbereth is pretty much unstoppable for the entire game--it's good enough that you don't even really need a melee weapon if you don't want to bother with one.
Every class is more-or-less equally easy if you make it to the castle, and in vanilla I'd say you should never die once you grab the castle wand unless you simply run into something you don't know about that instakills you (like green slime). 132.162.222.216 18:44, 12 November 2008 (UTC) crate (too lazy to make an actual account)
Tourists and wizards are equally hard to play in the early game if you stick to Elbereth, daggers and lots of armor. I'd move tourists up in the scale, but I don't know how far because I specialize in wizards. --Tjr 17:53, 18 January 2009 (UTC)
I have come to agree with a lot of what crate is saying--Tourists are a lot easier than they get made out to be. Their starting darts are quite good for that stage in the game, due to the +2 enchantment. They also have lots of food so you can take yor time, and pretty much any weapon you come across can be raised to basic. Plus their starting gold makes it easy to buy good stuff you find at stores. Unless you are really unlucky with finding weapons and armor in the first few dungeon levels, they're actually not too hard even in the early stages.

Action 52 06:44, 11 March 2008

I would actually say that Healers and Archaeologists are easier than Tourists and Monks. With both roles, you can go for early protection by 1) having a lot of starting money as a Healer and 2) by identifying and selling a few gems as an Archaeologist. I find it far harder to succeed as a Monk. I would definitely vote that Priest is the hardest role as Tourist starting equipment is more powerful.

Ugly Chart

Why is the chart so ugly? Can we please go back to the original thing without any "disclaimers"?

We can include details of how difficult/easy a role is in their own articles, that's what they're for after all. Let's keep the chart clean.

Rank Role
1 Barbarian
2 Valkyrie
3 Wizard
4 Samurai
5 Monk
6 Knight
7 Priest
8 Caveman
9 Rogue
10 Ranger
11 Archeologist
12 Healer
13 Tourist

Gneek 18:44, 2 April 2008 (UTC)

Constitution

It seems to me that although constitution is relatively easy to raise, having a higher constitution at the beginning will correspond to a lower ascension difficulty because you will gain more MAXHP during the easy run of experience levels--one through ten.

Constitution

It seems to me that although constitution is relatively easy to raise, having a higher constitution at the beginning will correspond to a lower ascension difficulty because you will gain more MAXHP during the easy run of experience levels--one through ten.Ih fek 19:31, 13 March 2009 (UTC)