Difference between revisions of "Talk:Scroll of light"

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(Created page with "== Scroll behaviour in 3.6.0 == The source is: if (!confused || rn2(5)) { // generate light or dark field // darkness is generated if the scroll is curse...")
 
(Scroll behaviour in 3.6.0)
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If the player is confused, !confused is always false, rn2(5) has 20% chance to be true, therefore there is 80% chance to generate a monster.  If the player is not confused, !confused is always true, so the scroll never generates a monster.
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If the player is confused, <tt>!confused</tt> is always <tt>false</tt>, while <tt>rn2(5)</tt> has 80% chance to be true, therefore there is 20% chance to generate a monster.  If the player is not confused, <tt>!confused</tt> is always <tt>true</tt>, so the scroll never generates a monster.
  
 
--[[User:Nethacker|Nethacker]] ([[User talk:Nethacker|talk]]) 08:25, 4 July 2016 (UTC)
 
--[[User:Nethacker|Nethacker]] ([[User talk:Nethacker|talk]]) 08:25, 4 July 2016 (UTC)
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Changed: --[[User:Nethacker|Nethacker]] ([[User talk:Nethacker|talk]]) 08:31, 4 July 2016 (UTC)

Revision as of 08:31, 4 July 2016

Scroll behaviour in 3.6.0

The source is:

   if (!confused || rn2(5)) {
       // generate light or dark field
       // darkness is generated if the scroll is cursed or the player is confused  
   } else {
       // generate yellow or black light
   }

If the player is confused, !confused is always false, while rn2(5) has 80% chance to be true, therefore there is 20% chance to generate a monster. If the player is not confused, !confused is always true, so the scroll never generates a monster.

--Nethacker (talk) 08:25, 4 July 2016 (UTC) Changed: --Nethacker (talk) 08:31, 4 July 2016 (UTC)