Talk:Speed ascension

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Revision as of 04:01, 1 June 2011 by Ion frigate (talk | contribs)
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Could someone with moderate experience with speed runs please post some "typical" times of some milestones, in order to set myself goals? I am thinking of something like

  • found mines by ... turns
  • buying/stealing/price-id in mine town by ... turns
  • stack of holy water by ... turns
  • crowned / intrinsics
  • luckstone by ... turns
  • found quest by ... turns
  • completed castle by 12k turns
  • start quest by ... turns
  • complete quest by ... turns
  • pre-gehennom prepratations ...
  • wake up wizard by 20k turns
  • ascend by ...

-Tjr 01:01, 13 July 2009 (UTC)

After some moderate experience, a few rough targets:

  • Got digging tool by turn 500.
  • Do price ID and have a plan for Medusa's titan.
  • Then dig down straight, collecting/stealing as many scrolls and eggs/tripe as possible.
  • Got wand of wishing by turn 1500.
  • Reverse genocide unicorns for Luck. Wish for polymorph control, a wand of polymorph, and bazillions of magic markers to write charging with. Write spellbooks of detect monsters, magic mapping, sleep, remove curse, confuse monster.
  • Dig / phase through Gehennom, mapping each level, recharging power as needed. Get the amulet of life saving, the Candelabrum, Rodney's book, and the vibrating square.
  • Level teleport to the quest. Teleport control is gained by reverse genociding wraith or by turning into a tengu.
  • Ascend by turn 6000.

Fastest possible

Does anyone know, if you assume absolutely ideal conditions (shortest dungeon possible, poly'd into an air elemental except to read the Book, no monsters in the way, using levelporting/teleporting where possible, etc) what the fastest possible ascension would be? It seems that it shouldn't be random - if you let a monster carry the Amulet for you, the mysterious force shouldn't be a problem, and so you could always teleport between staircases. Of course you have to add a turn then to kill the monster carrying the Amulet, but that's probably still faster than it could be otherwise (given that levels in the Dungeon proper can't have adjacent staircases, teleportation will always save you at least a turn, even in constructed, highly improbable "ideal" circumstances) -Ion frigate 04:01, 1 June 2011 (UTC)