Difference between revisions of "Talk:Trap"

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(Random Generation Above Lvl. 5: new section)
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Is it true that it is easier to escape a bear trap if you move diagonally?
 
Is it true that it is easier to escape a bear trap if you move diagonally?
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Yes, I have escaped bear traps in 5-6 when attempting to move diagonally when trying to move normally it takes a 10-15 or so turns. - - DemonSlayerThe3 :: The Neutral Gnomish Wizard, with my kitten Ellinis! 19:14, May 7, 2010 (UTC)
  
 
==re: bear traps==
 
==re: bear traps==
I couldn't find anything in the source code about an alignment penalty for using a bear trap (unless you displace or kill your pet with one), and in my testing I never saw any message of guilt for my lawful samurai using one (although I did not test with a knight). I removed that and added some info about audio messages. [[User:MysterX|MysterX]] 07:13, 14 January 2008 (UTC)
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I couldn't find anything in the source code about an alignment penalty for using a bear trap (unless you displace or kill your pet with one), and in my testing I never saw any message of guilt for my lawful samurai using one (although I did not test with a knight). I removed that and added some info about audio messages. [[User:MysterX|MysterX]] 07:13, 14 January 2008 (UTC)
  
 
== Other trap messages ==
 
== Other trap messages ==
  
such as "The <monster> seems disoriented" belong where?
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Such as "The <monster> seems disoriented" belong where?
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That may belong in the magic trap as it states there that effects vary thus the messages should as well. I'd have to check it out though. - - DemonSlayerThe3 :: The Neutral Gnomish Wizard, with my kitten Ellinis! 19:14, May 7, 2010 (UTC)
  
 
== Trap Doors and Multiple Downstairs ==
 
== Trap Doors and Multiple Downstairs ==
  
Can anyone confirm the behavior of trap doors on levels with multiple downstairs? Or for that matter, quaffing a cursed potion of gain level on levels with multiple upstairs.
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Can anyone confirm the behavior of trap doors on levels with multiple downstairs? Or for that matter, quaffing a cursed potion of gain level on levels with multiple upstairs.
  
 
[[User:Yidda|Yidda]] 03:02, 23 November 2008 (UTC)
 
[[User:Yidda|Yidda]] 03:02, 23 November 2008 (UTC)
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Quaffing a cursed potion of gain level moves you up only 1 level. But I believe it is random as to which upstairs level it takes you to for multiple upstairs. Same for the trap door on multiple downstairs but sometimes it won't drop you only 1 level down. - - DemonSlayerThe3 :: The Neutral Gnomish Wizard, with my kitten Ellinis! 19:14, May 7, 2010 (UTC)
  
 
On the gnomish mines level, I have never fallen into the mines (but often toward Sokoban). Therefore, I guess you always stay in the same dungeon branch. --[[User:Tjr|Tjr]] 20:23, 6 February 2009 (UTC)
 
On the gnomish mines level, I have never fallen into the mines (but often toward Sokoban). Therefore, I guess you always stay in the same dungeon branch. --[[User:Tjr|Tjr]] 20:23, 6 February 2009 (UTC)
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== Fire traps ==
 
== Fire traps ==
  
In SLASH'EM you can untrap fire traps with a potion of water. It leaves 1-4 potions of oil behind and gives the message "You manage to extinguish the pilot light!" Not sure if this holds in vanilla. [[User:Ih fek|Ih fek]] 04:40, 5 May 2009 (UTC)
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In SLASH'EM you can untrap fire traps with a potion of water. It leaves 1-4 potions of oil behind and gives the message "You manage to extinguish the pilot light!" Not sure if this holds in vanilla. [[User:Ih fek|Ih fek]] 04:40, 5 May 2009 (UTC)
  
 
== Random Generation Above Lvl. 5 ==
 
== Random Generation Above Lvl. 5 ==
  
The magic trap says it does not randomly generate above level 5, I disagree because I have seen them generate in the Gnomish mines, and in the main dungeon in maybe lvl. 4 or 3. Unless I am mistaken, I'll try to get a screenshot.
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The magic trap says it does not randomly generate above level 5, I disagree because I have seen them generate in the Gnomish mines, and in the main dungeon in maybe lvl. 4 or 3. Unless I am mistaken, I'll try to get a screenshot. - - DemonSlayerThe3 :: The Neutral Gnomish Wizard, with my kitten Ellinis! 19:14, May 7, 2010 (UTC)

Revision as of 19:14, 7 May 2010

Blah. Adding the symbols to the section header looks ok, _except_ i guess now it needs to be referenced like "Trap#Trapname (^)" which sort of sucks. --Paxed 14:01, 16 August 2006 (UTC)paxed

Missing rust trap! --Paxed 23:59, 14 October 2006 (UTC)

Is it true that it is easier to escape a bear trap if you move diagonally?

Yes, I have escaped bear traps in 5-6 when attempting to move diagonally when trying to move normally it takes a 10-15 or so turns. - - DemonSlayerThe3 :: The Neutral Gnomish Wizard, with my kitten Ellinis! 19:14, May 7, 2010 (UTC)

re: bear traps

I couldn't find anything in the source code about an alignment penalty for using a bear trap (unless you displace or kill your pet with one), and in my testing I never saw any message of guilt for my lawful samurai using one (although I did not test with a knight). I removed that and added some info about audio messages. MysterX 07:13, 14 January 2008 (UTC)

Other trap messages

Such as "The <monster> seems disoriented" belong where?

That may belong in the magic trap as it states there that effects vary thus the messages should as well. I'd have to check it out though. - - DemonSlayerThe3 :: The Neutral Gnomish Wizard, with my kitten Ellinis! 19:14, May 7, 2010 (UTC)

Trap Doors and Multiple Downstairs

Can anyone confirm the behavior of trap doors on levels with multiple downstairs? Or for that matter, quaffing a cursed potion of gain level on levels with multiple upstairs.

Yidda 03:02, 23 November 2008 (UTC)

Quaffing a cursed potion of gain level moves you up only 1 level. But I believe it is random as to which upstairs level it takes you to for multiple upstairs. Same for the trap door on multiple downstairs but sometimes it won't drop you only 1 level down. - - DemonSlayerThe3 :: The Neutral Gnomish Wizard, with my kitten Ellinis! 19:14, May 7, 2010 (UTC)

On the gnomish mines level, I have never fallen into the mines (but often toward Sokoban). Therefore, I guess you always stay in the same dungeon branch. --Tjr 20:23, 6 February 2009 (UTC)

Fire traps

In SLASH'EM you can untrap fire traps with a potion of water. It leaves 1-4 potions of oil behind and gives the message "You manage to extinguish the pilot light!" Not sure if this holds in vanilla. Ih fek 04:40, 5 May 2009 (UTC)

Random Generation Above Lvl. 5

The magic trap says it does not randomly generate above level 5, I disagree because I have seen them generate in the Gnomish mines, and in the main dungeon in maybe lvl. 4 or 3. Unless I am mistaken, I'll try to get a screenshot. - - DemonSlayerThe3 :: The Neutral Gnomish Wizard, with my kitten Ellinis! 19:14, May 7, 2010 (UTC)