Difference between revisions of "Telepathy"

From NetHackWiki
Jump to navigation Jump to search
(Items that grant telepathy)
Line 1: Line 1:
'''Telepathy''' is a passive ability that some [[monster]]s and [[player]]s possess. It allows you to detect the exact position of any intelligent monster on the [[level]]. [[Intrinsic]] telepathy only works when you are [[blindness|blind]]. [[Extrinsic]] telepathy works within a limited range while unblind, and works completely while blind.  Specifically, unblind telepathy works for all non-mindless creatures that are eight square or less from you.<ref>[[Display.h#line33]], [[Hack.h#line21]]</ref> (Unlike with [[warning]]'s range of ten squares, the monster may be exactly eight squares from you, which adds an extra four squares that you can see on over the alternative.)
+
'''Telepathy''' is a passive ability that allows [[player]]s and [[monster]]s to detect non-mindless creatures, regardless of whether or not they can be seen visually. Telepathy comes in two types: the less powerful '''intrinsic telepathy''' and the more powerful '''extrinsic telepathy'''. [[Intrinsic]] telepathy only works when you are [[blindness|blind]], and detects all non-mindless creatures on the level. [[Extrinsic]] telepathy does the same thing as intrinsic telepathy, but in addition it also works while unblind, to a maximum range of 8 squares.<ref>[[Display.h#line33]], [[Hack.h#line21]]</ref>
  
 
== Acquiring telepathy ==
 
== Acquiring telepathy ==
Intrinsic telepathy can be acquired by eating the corpse of telepathic monsters, eating an [[amulet of ESP]], or polymorphing into a monster with telepathy. Note that eating a [[mind flayer|(master) mind flayer]] will not grant you intrinsic telepathy if it grants you a boost to your [[intelligence]]. Telepathy can also be gained after [[prayer#Favors and gifts|#praying]] to your god under certain circumstances.
+
Intrinsic telepathy can be acquired by eating the corpse of telepathic monsters, eating an [[amulet of ESP]], or polymorphing into a monster with telepathy. Note that eating a [[mind flayer|(master) mind flayer]] will not grant you intrinsic telepathy if it grants you a boost to your [[intelligence]]. Intrinsic telepathy can also be gained after [[prayer#Favors and gifts|#praying]] to your god under certain circumstances.
  
Extrinsic telepathy can be acquired by wearing an amulet of ESP or a helm of telepathy, or [[Telepathy#Items_that_grant_telepathy|carrying certain artifacts]].
+
Extrinsic telepathy can be acquired by wearing an [[amulet of ESP]] (including the [[The Eye of the Aethiopica]]) or a [[helm of telepathy]]. It can also be acquired by carrying one of the following [[artifact]]s:
 +
* [[The Longbow of Diana]]
 +
* [[The Orb of Detection]]
 +
* [[The Magic Mirror of Merlin]]
 +
* [[The Platinum Yendorian Express Card]]
 +
 
 +
Note that it is possible to have both intrinsic and extrinsic telepathy at the same time. In this case, the more powerful extrinsic telepathy is used.
  
 
== Losing telepathy ==
 
== Losing telepathy ==
Aside from the Gremlin [[intrinsic]]-stealing attack at night time, Telepathy can also be lost by committing [[murder]] as a [[lawful]] or [[neutral]] character.
+
Intrinsic telepathy can be lost through the [[Gremlin]] intrinsic-stealing attack at night time, or it can be lost by committing [[murder]] as a [[lawful]] or [[neutral]] character.
 +
 
 +
Extrinsic telepathy can be lost by taking off an [[amulet of ESP]] (including the [[The Eye of the Aethiopica]]) or a [[helm of telepathy]]. It can also be lost by dropping or bagging any of the [[artifact]]s that convey extrinsic telepathy.
  
 
== Telepathic monsters ==
 
== Telepathic monsters ==
 
* [[Floating eye]]s
 
* [[Floating eye]]s
* [[Mind flayer|(Master) Mind flayer]]s
+
* [[Mind flayer|(Master) Mind flayers]]
 +
 
 +
== Mindless monsters==
 +
Mindless monsters cannot be detected by telepathy, but must rather be seen directly, or detected using a [[scroll of monster detection]]. Mindless monsters include:<ref>http://www.btinternet.com/~roy.stead/roy/NethackAZ.htm</ref>
 +
* [[Blob]]s
 +
* [[Freezing sphere]]
 +
* [[jelly|Jellies]]
 +
* [[Light]]s
 +
* [[Elemental]]s
 +
* [[fungus|Fungi]]
 +
* [[mummy|Mummies]]
 +
* [[Pudding]]s
 +
* [[vortex|Vortices]]
 +
* [[Zombie]]s.
  
 
== Pitfalls of telepathy ==
 
== Pitfalls of telepathy ==
Mind flayers and master mind flayers can detect the location of PCs with telepathy, and attack them with a long-distance attack ("A wave of psychic energy pours over you! It locks onto your telepathy!").  
+
Mind flayers and master mind flayers can detect the location of PCs with telepathy, and attack them with a long-distance attack ("''A wave of psychic energy pours over you! It locks onto your telepathy!''").  
  
Mindless monsters, such as [[golem]]s, can easily sneak up on and attack unsuspecting players while they are blind and using telepathy, though if you are using telepathy in such a manner, chances are that any mindless monsters are very weak or you are strong enough to avoid taking serious damage from one attack.
+
Mindless monsters, such as [[golem]]s, can easily sneak up on and attack unsuspecting players while they are blind and using telepathy, though if you are using telepathy in such a manner, chances are that any mindless monsters are very weak or you are strong enough to avoid taking serious damage from one attack.  
 
 
== Items that grant telepathy ==
 
* [[Amulet of ESP]] (including [[The Eye of the Aethiopica]])
 
* [[Helm of telepathy]]
 
* [[The Longbow of Diana]]
 
* [[The Orb of Detection]]
 
* [[The Magic Mirror of Merlin]]
 
* [[The Platinum Yendorian Express Card]]
 
  
 
==Notes==
 
==Notes==
 
<references />
 
<references />
 
 
[[Category:Properties]]
 
[[Category:Properties]]

Revision as of 06:31, 6 January 2010

Telepathy is a passive ability that allows players and monsters to detect non-mindless creatures, regardless of whether or not they can be seen visually. Telepathy comes in two types: the less powerful intrinsic telepathy and the more powerful extrinsic telepathy. Intrinsic telepathy only works when you are blind, and detects all non-mindless creatures on the level. Extrinsic telepathy does the same thing as intrinsic telepathy, but in addition it also works while unblind, to a maximum range of 8 squares.[1]

Acquiring telepathy

Intrinsic telepathy can be acquired by eating the corpse of telepathic monsters, eating an amulet of ESP, or polymorphing into a monster with telepathy. Note that eating a (master) mind flayer will not grant you intrinsic telepathy if it grants you a boost to your intelligence. Intrinsic telepathy can also be gained after #praying to your god under certain circumstances.

Extrinsic telepathy can be acquired by wearing an amulet of ESP (including the The Eye of the Aethiopica) or a helm of telepathy. It can also be acquired by carrying one of the following artifacts:

Note that it is possible to have both intrinsic and extrinsic telepathy at the same time. In this case, the more powerful extrinsic telepathy is used.

Losing telepathy

Intrinsic telepathy can be lost through the Gremlin intrinsic-stealing attack at night time, or it can be lost by committing murder as a lawful or neutral character.

Extrinsic telepathy can be lost by taking off an amulet of ESP (including the The Eye of the Aethiopica) or a helm of telepathy. It can also be lost by dropping or bagging any of the artifacts that convey extrinsic telepathy.

Telepathic monsters

Mindless monsters

Mindless monsters cannot be detected by telepathy, but must rather be seen directly, or detected using a scroll of monster detection. Mindless monsters include:[2]

Pitfalls of telepathy

Mind flayers and master mind flayers can detect the location of PCs with telepathy, and attack them with a long-distance attack ("A wave of psychic energy pours over you! It locks onto your telepathy!").

Mindless monsters, such as golems, can easily sneak up on and attack unsuspecting players while they are blind and using telepathy, though if you are using telepathy in such a manner, chances are that any mindless monsters are very weak or you are strong enough to avoid taking serious damage from one attack.

Notes