Difference between revisions of "The Sceptre of Might"
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(Added damage calculations) |
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The slotless magic resistance and toggleable conflict make the Sceptre a great [[wish]] for lawful non-Cavemen, especially in the early game. | The slotless magic resistance and toggleable conflict make the Sceptre a great [[wish]] for lawful non-Cavemen, especially in the early game. | ||
+ | |||
+ | ==Average damage calculation== | ||
+ | We assume the player has [[expert skill]] in [[mace]], which gives a +2 damage bonus. A blessed weapon deals 1d4 extra damage against [[demon]]s and [[undead]]. The worst case scenario is against a [[lawful]], non-undead, non-demon, large monster. The best case scenario is against a non-lawful undead/demon small monster. | ||
+ | |||
+ | {|class="wikitable" | ||
+ | !Weapon | ||
+ | !Against regular lawful small monsters | ||
+ | !Against regular lawful large monsters | ||
+ | !Against regular non-lawful small monsters | ||
+ | !Against regular non-lawful large monsters | ||
+ | !Worst case scenario | ||
+ | !Best case scenario | ||
+ | |- | ||
+ | |Uncursed Sceptre of Might +0 | ||
+ | |<math>\frac{1+6}{2}+1+2=\bold{6.5}</math> | ||
+ | |<math>\frac{1+6}{2}+2=\bold{5.5}</math> | ||
+ | |<math>\left (\frac{1+6}{2}+1 \right )\times{2}+2=\bold{11}</math> | ||
+ | |<math>\left (\frac{1+6}{2} \right )\times{2}+2=\bold{9}</math> | ||
+ | |<math>\left (\frac{1+6}{2} \right )+2=\bold{5.5}</math> | ||
+ | |<math>\left (\frac{1+6}{2}+1 \right )\times{2}+2=\bold{11}</math> | ||
+ | |- | ||
+ | |Blessed Sceptre of Might +7 | ||
+ | |<math>\frac{1+6}{2}+1+7+2=\bold{13.5}</math> | ||
+ | |<math>\frac{1+6}{2}+7+2=\bold{12.5}</math> | ||
+ | |<math>\left (\frac{1+6}{2}+1+7 \right )\times{2}+2=\bold{25}</math> | ||
+ | |<math>\left (\frac{1+6}{2}+7 \right )\times{2}+2=\bold{23}</math> | ||
+ | |<math>\frac{1+6}{2}+7+2=\bold{12.5}</math> | ||
+ | |<math>\left (\frac{1+6}{2}+1+7 \right )\times{2}+2+\frac{1+4}{2}=\bold{27.5}</math> | ||
+ | |} | ||
== SLASH'EM == | == SLASH'EM == | ||
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<references/> | <references/> | ||
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[[Category:Quest artifacts|Sceptre of Might]] | [[Category:Quest artifacts|Sceptre of Might]] | ||
[[Category:Artifact weapons|Sceptre of Might]] | [[Category:Artifact weapons|Sceptre of Might]] |
Revision as of 19:44, 26 August 2009
) The Sceptre of Might | |
---|---|
Base item | mace |
Damage vs. small | 1d6+1 x2 |
Damage vs. large | 1d6 x2 |
To-hit bonus | +1d5 |
Bonus versus | cross-aligned |
Weapon skill | mace |
Size | one-handed |
Affiliation | |
When carried | |
When wielded |
(none) |
When invoked |
|
Base price | 2500 zm |
Weight | 30 |
Material | iron |
The Sceptre of Might is the caveman quest artifact. It is lawful for wishing purposes. Its base item type is a mace.
When carried, the Sceptre confers magic resistance. When wielded, you get +d5 to hit and deal double damage against monsters with alignment different than the Sceptre. Invoking the Sceptre toggles conflict on or off. Conflict confered by the Sceptre does not cause the usual hunger.
The slotless magic resistance and toggleable conflict make the Sceptre a great wish for lawful non-Cavemen, especially in the early game.
Average damage calculation
We assume the player has expert skill in mace, which gives a +2 damage bonus. A blessed weapon deals 1d4 extra damage against demons and undead. The worst case scenario is against a lawful, non-undead, non-demon, large monster. The best case scenario is against a non-lawful undead/demon small monster.
Weapon | Against regular lawful small monsters | Against regular lawful large monsters | Against regular non-lawful small monsters | Against regular non-lawful large monsters | Worst case scenario | Best case scenario |
---|---|---|---|---|---|---|
Uncursed Sceptre of Might +0 | ||||||
Blessed Sceptre of Might +7 |
SLASH'EM
The Sceptre of Might does significantly less damage in Slash'EM. Its to-hit bonus has been reduced to a set +3, and it does an additional 5 points of damage versus cross-aligned creatures instead of double damage.[1]
Encyclopedia entry
This mace was created aeons ago in some unknown cave, and has been passed down from generation to generation of cave dwellers. It is a very mighty mace indeed, and in addition will protect anyone who carries it from magic missile attacks. When invoked, it causes conflict in the area around it.