Thiefbane
) Thiefbane | |
---|---|
Base item | long sword |
Damage vs. small | 1d8 +1 + level drain + cancellation + beheading |
Damage vs. large | 1d12 +1 + level drain + cancellation + beheading |
To-hit bonus | +5 |
Bonus versus | @ |
Weapon skill | long sword |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded |
(none) |
When invoked |
(none) |
Base price | 1500 zm |
Weight | 40 |
Material | iron |
Thiefbane is always generated in the inventory of One-Eyed Sam (unless wished for before Sam is generated). Thiefbane is typically generated with an enchantment, but the greater prize is the instadeath by decapitation (10% chance) on monsters symbolized by @.
Acquiring Thiefbane
Given that One-Eyed Sam is level 24 and carrying most of an ascension kit, it's probably a bad idea to simply engage him in melee. A scroll of earth or invisibility will fix One-Eyed Sam on his spot, and highly enchanted firearms or poisoned darts work fine for the kill. More suggestions can be found at the Black Market page.
However, this is not neccessary to acquire Thiefbane. If you are appropriately fast, armored, brave or stupid, and have the Technique Disarm and are wielding something you are at least skilled in, you can steal Thiefbane. Beware you still risk decapitation. If you try that, you will need an escape plan that works despite the Black Market's restrictions. One way is to apply (break) a wand of digging, trapping him (away from the door).