Difference between revisions of "Tileset"
Ray Chason (talk | contribs) (→Default tileset: Link to the rest; identify different wall types) |
Ray Chason (talk | contribs) m (→Default tileset: Fix some links) |
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Line 398: | Line 398: | ||
rect 496 144 511 159 [[warrior]] | rect 496 144 511 159 [[warrior]] | ||
rect 512 144 527 159 [[apprentice]] | rect 512 144 527 159 [[apprentice]] | ||
− | rect 528 144 543 159 [[invisible monster]] | + | rect 528 144 543 159 [[Invisibility|invisible monster]] |
rect 544 144 559 159 [[strange object]] | rect 544 144 559 159 [[strange object]] | ||
rect 560 144 575 159 [[arrow]] | rect 560 144 575 159 [[arrow]] | ||
Line 826: | Line 826: | ||
rect 304 320 319 335 [[loadstone|gray stone]] | rect 304 320 319 335 [[loadstone|gray stone]] | ||
rect 320 320 335 335 [[touchstone|gray stone]] | rect 320 320 335 335 [[touchstone|gray stone]] | ||
− | rect 336 320 351 335 [[flint|gray stone]] | + | rect 336 320 351 335 [[flint stone|gray stone]] |
rect 352 320 367 335 [[rock]] | rect 352 320 367 335 [[rock]] | ||
rect 368 320 383 335 [[boulder]] | rect 368 320 383 335 [[boulder]] | ||
Line 838: | Line 838: | ||
rect 0 336 15 351 [[wall|Normal dungeon wall]] | rect 0 336 15 351 [[wall|Normal dungeon wall]] | ||
rect 16 336 31 351 [[doorway]] | rect 16 336 31 351 [[doorway]] | ||
− | rect 32 336 47 351 [[open door]] | + | rect 32 336 47 351 [[Door|open door]] |
− | rect 48 336 63 351 [[open door]] | + | rect 48 336 63 351 [[Door|open door]] |
− | rect 64 336 79 351 [[closed door]] | + | rect 64 336 79 351 [[Door|closed door]] |
− | rect 80 336 95 351 [[closed door]] | + | rect 80 336 95 351 [[Door|closed door]] |
rect 96 336 111 351 [[iron bars]] | rect 96 336 111 351 [[iron bars]] | ||
rect 112 336 127 351 [[tree]] | rect 112 336 127 351 [[tree]] | ||
− | rect 128 336 143 351 [[floor of a room]] | + | rect 128 336 143 351 [[Floor|floor of a room]] |
rect 144 336 159 351 [[corridor]] | rect 144 336 159 351 [[corridor]] | ||
rect 160 336 175 351 [[lit corridor]] | rect 160 336 175 351 [[lit corridor]] | ||
− | rect 176 336 191 351 [[staircase up]] | + | rect 176 336 191 351 [[Stairs|staircase up]] |
− | rect 192 336 207 351 [[staircase down]] | + | rect 192 336 207 351 [[Stairs|staircase down]] |
− | rect 208 336 223 351 [[ladder up]] | + | rect 208 336 223 351 [[Ladder|ladder up]] |
− | rect 224 336 239 351 [[ladder down]] | + | rect 224 336 239 351 [[Ladder|ladder down]] |
rect 240 336 255 351 [[altar]] | rect 240 336 255 351 [[altar]] | ||
rect 256 336 271 351 [[grave]] | rect 256 336 271 351 [[grave]] | ||
− | rect 272 336 287 351 [[opulent throne]] | + | rect 272 336 287 351 [[Throne|opulent throne]] |
rect 288 336 303 351 [[sink]] | rect 288 336 303 351 [[sink]] | ||
rect 304 336 319 351 [[fountain]] | rect 304 336 319 351 [[fountain]] | ||
rect 320 336 335 351 [[water]] | rect 320 336 335 351 [[water]] | ||
rect 336 336 351 351 [[ice]] | rect 336 336 351 351 [[ice]] | ||
− | rect 352 336 367 351 [[molten lava]] | + | rect 352 336 367 351 [[Lava|molten lava]] |
− | rect 368 336 399 351 [[lowered drawbridge]] | + | rect 368 336 399 351 [[Drawbridge|lowered drawbridge]] |
− | rect 400 336 431 351 [[raised drawbridge]] | + | rect 400 336 431 351 [[Drawbridge|raised drawbridge]] |
rect 432 336 447 351 [[air]] | rect 432 336 447 351 [[air]] | ||
rect 448 336 463 351 [[cloud]] | rect 448 336 463 351 [[cloud]] | ||
Line 882: | Line 882: | ||
rect 96 352 111 367 [[magic portal]] | rect 96 352 111 367 [[magic portal]] | ||
rect 112 352 127 367 [[web]] | rect 112 352 127 367 [[web]] | ||
− | rect 128 352 143 367 [[statue trap]] | + | rect 128 352 143 367 [[Statue|statue trap]] |
rect 144 352 159 367 [[magic trap]] | rect 144 352 159 367 [[magic trap]] | ||
rect 160 352 175 367 [[anti-magic field]] | rect 160 352 175 367 [[anti-magic field]] | ||
Line 903: | Line 903: | ||
rect 240 384 303 399 [[Magic missile]] | rect 240 384 303 399 [[Magic missile]] | ||
rect 304 384 367 399 [[Fire]] | rect 304 384 367 399 [[Fire]] | ||
− | rect 368 384 431 399 [[ | + | rect 368 384 431 399 [[Cold]] |
rect 432 384 495 399 [[Sleep]] | rect 432 384 495 399 [[Sleep]] | ||
rect 496 384 559 399 [[Death ray]] | rect 496 384 559 399 [[Death ray]] | ||
rect 560 384 623 399 [[Lightning]] | rect 560 384 623 399 [[Lightning]] | ||
− | rect 624 384 639 399 [[Poison gas]] | + | rect 624 384 639 399 [[Poison|Poison gas]] |
− | rect 0 400 47 415 [[Poison gas]] | + | rect 0 400 47 415 [[Poison|Poison gas]] |
rect 48 400 111 415 [[Acid]] | rect 48 400 111 415 [[Acid]] | ||
rect 112 400 207 415 [[warning]] | rect 112 400 207 415 [[warning]] |
Revision as of 20:59, 24 May 2008
A tileset is a set of graphical tiles used in roguelikes to substitute the regular ASCII graphics, creating a GUI. It works by defining a set graphical tile for every symbol and object in the game. Graphical tilesets are often beneficial to new roguelike players who are not accustomed to the usual graphics-free style roguelikes are presented in. NetHack's DevTeam has created an official tileset for their official graphical client, and Angband has exceptional support for tile customization. Using tilesets provides the same top-down view as ASCII graphics and should not be confused with separate clients using 3D graphics (such as Falcon's Eye), which are a separate system entirely.
Contents
Default tileset
The default tileset appears below. You can place the mouse over any tile and a tooltip will describe it. A click will go to a relevant page.
A user has suggested improving this page or section as follows:
"The links in the image map need to be tested"
Various tilesets
Pictographic tiles
- The Absurd NetHack Tileset (originally here but the actual files have disappeared; some sizes survive on the Wayback Machine)
- The RLTiles
ASCII-derivative tiles
See also
External links
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.