Difference between revisions of "Tin"

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(Minor corrections to tins list; history; references)
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Eating a deep fried or french fried tin will give you [[slippery fingers]] which will cause you to drop your weapon.  It is therefore unwise to eat tins in a shop without first unwielding your weapon.
 
Eating a deep fried or french fried tin will give you [[slippery fingers]] which will cause you to drop your weapon.  It is therefore unwise to eat tins in a shop without first unwielding your weapon.
  
Corpses that convey [[intrinsics]] will have the same probability of conferring that intrinsic when they have been tinned. Tinning makes [[poison]]ous and [[rotten]] corpses safe, however, as your character picks out the (sometimes surprisingly few) good bits for the tin. It is popular to tin [[dragons]], as you will still get the intrinsic, but without the enormous meal.
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Corpses that convey [[intrinsics]] will have the same probability of conferring that intrinsic when they have been tinned. Tinning makes [[poison]]ous and [[rotten]] corpses safe, however, as your character picks out the (sometimes surprisingly few) good bits from the tin. It is popular to tin [[dragons]], as you will still get the intrinsic, but without the enormous meal.
  
 
Tins containing the meat of [[genocide]]d monsters will not be randomly generated. If you wish for such a tin, you will get an "empty tin" instead.  Tins created before the species was genocided will still appear as "tin of [[foo]]", but upon opening "'''It turns out to be empty'''".
 
Tins containing the meat of [[genocide]]d monsters will not be randomly generated. If you wish for such a tin, you will get an "empty tin" instead.  Tins created before the species was genocided will still appear as "tin of [[foo]]", but upon opening "'''It turns out to be empty'''".

Revision as of 16:00, 11 September 2007

% Tin.png
Name tin
Base price 5 zm
Nutrition (varies)
Turns to eat {{{turns}}}
Weight 10
Conduct {{{conduct}}}


A tin is a special kind of comestible that can be made by applying a tinning kit to a corpse, as well as being randomly generated. Tins of spinach can only be found or wished for; they cannot be made. Spinach will increase your strength attribute, unless it is cursed, in which case your strength will decrease.

Cursed tins are difficult to open, and blessed ones are easy to open. The best way to open a tin is to first wield a tin opener, which allows you to open it in one turn.

Once you have opened a tin, you will receive a message telling you what it contains, and will be given the choice of eating it or discarding the contents. If you choose to eat it, you will receive another message, of the form "You consume (food preparation method) (monster)" e.g. "You consume boiled sewer rat."

The possible food preparation methods are "deep fried", "pickled", "soup made from", "pureed", "rotten", "homemade", "stir fried", "candied", "boiled", "dried", "szechuan", "french fried", "sauteed", "broiled", and "smoked". Most non-spinach tins have low nutritional value, but tins of pureed monster have nutritional value 500, more than half that of a food ration. Rotten tins have negative nutritional value and will cause you to vomit. Cursed tins are always rotten, and tins made by you with a tinning kit are always homemade or rotten.

Eating a deep fried or french fried tin will give you slippery fingers which will cause you to drop your weapon. It is therefore unwise to eat tins in a shop without first unwielding your weapon.

Corpses that convey intrinsics will have the same probability of conferring that intrinsic when they have been tinned. Tinning makes poisonous and rotten corpses safe, however, as your character picks out the (sometimes surprisingly few) good bits from the tin. It is popular to tin dragons, as you will still get the intrinsic, but without the enormous meal.

Tins containing the meat of genocided monsters will not be randomly generated. If you wish for such a tin, you will get an "empty tin" instead. Tins created before the species was genocided will still appear as "tin of foo", but upon opening "It turns out to be empty".

Appearance

An unidentified tin will appear as a "tin". Once the contents are known, one of the following descriptions is adopted instead:

tin of foo meat
if foo is a fleshy monster
tin of foo
if foo is a monster suitable for vegetarians
tin of spinach
if the tin contains spinach instead of a monster (suitable for vegans)
empty tin
if the tin is empty (suitable for those going without food)

Nutrition

The nutrition of a tin varies depending on the way it was cooked. below is a list of the possible variations of the contents of a tin.[1]

  • Spinach: 600
  • Pureed: 500
  • Candied: 100
  • Sauteed: 95
  • Stir fried: 80
  • Broiled: 80
  • Szechuan: 70
  • Deep fried: 60
  • Dried: 55
  • Homemade: 50
  • Boiled: 50
  • Smoked: 50
  • Pickled: 40
  • French fried: 40
  • Soup: 20
  • Rotten: -50

History

Tins from Hack 1.0 through NetHack 2.3e behave quite differently from the modern form. There is no tinning kit in these versions, and consequently there are no tinned monsters. Randomly generated tins can produce the following results[2][3]:

Message Nutrition
It contains spinach - this makes you feel like Popeye! 600, strength
It contains salmon - not bad! 60, slippery hands
It contains first quality peaches - what a surprise! 40
It contains apple juice - perhaps not what you hoped for. 20
It contains some nondescript substance, tasting awfully. 500
It contains rotten meat. You vomit. -50
It turns out to be empty. 0

Tins in their modern form first appear in NetHack 3.0.0. That version has only spinach, deep fried, pickled, soup, pureed, and rotten tins[4]; a tinning kit will produce one of these (except spinach of course), rather than the homemade tin.

NetHack 3.1.0 adds the homemade tin[5], and modifies the tinning kit to produce this type only[6].

NetHack 3.3.0 adds the complete list of tins given above.[7]

References