To-hit

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Revision as of 12:44, 3 November 2006 by Killian (talk | contribs) (remove list of swimmers; minor tweaks)
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When attacking a monster, you must make a successful to-hit roll in order to actually strike it. To do this, your to-hit bonus must exceed the roll of 1d20.[1]

Melee

These are some of the factors that might affect your chance to hit in melee:

Weapon and equipment

Your characteristics and status

  • +1 for all melee attacks.[7]
  • Bonuses based on your strength and dexterity.[8]
  • A bonus equal to your Luck.[9]
  • A bonus equal to your experience level, if you are in your natural form.
  • A bonus equal to your monster type's "level" if you are polymorphed.[10]
  • -1 if you are burdened, -3 if you are stressed, or -5 if you are strained; if you are overtaxed or overloaded you will be unable to attack at all.[11]
  • -3 if you are currently trapped.[12]
  • If you are engulfed, you always hit.[13]

Monster characteristics and status

  • The target monster's AC.[14]
  • +2 (cumulative) against a stunned, fleeing, or sleeping monster.[15]
  • +4 against a paralysed monster.[16]

Monster-specific

Strength and dexterity bonuses

The strength bonus applies to melee attacks only.

Strength Bonus
3 to 5 -2
6 to 7 -1
8 to 16 0
17 to 18/50 +1
18/51 to 18/99 +2
18/** to 25 +3

The dexterity bonus applies to both melee and ranged attacks.

Dexterity Bonus
3 -3
4 to 5 -2
6 to 7 -1
8 to 14 0
15 +1
16 +2
17 +3
18 +4
19 +5
20 +6
21 +7
22 +8
23 +9
24 +10
25 +11

References

  1. uhitm.c#line478 (to-hit roll)
  2. weapon.c#line133 (enchantment bonus for weapons)
  3. weapon.c#line137 (item to-hit bonus)
  4. weapon.c#line164 (artifact bonus)
  5. uhitm.c#line236 (your to-hit bonus from rings, u.uhitinc)
  6. uhitm.c#line267 (monk penalty and bonus)
  7. uhitm.c#line236 (base +1 for melee)
  8. weapon.c#line688 (strength and dexterity bonuses)
  9. uhitm.c#line236 (Luck bonus)
  10. uhitm.c#line237 (natural and polymorphed level bonuses)
  11. uhitm.c#line277 (weight penalty)
  12. uhitm.c#line278 (trap penalty)
  13. uhitm.c#line478 (always hit if engulfed)
  14. uhitm.c#line236 (monster AC)
  15. uhitm.c#line250 (monster status bonuses)
  16. uhitm.c#line257 (paralysed monster bonus)
  17. weapon.c#line142 (blessed bonus against demons/undead)
  18. weapon.c#line145 (spear versus "kebabable" monster)
  19. weapon.c#line149 (trident versus swimmers)
  20. weapon.c#line155 (pick versus phasing and thick-skinned)
  21. uhitm.c#line264 (elves versus orcs)


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