Difference between revisions of "Turn undead"

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m (Turn (command) moved to Turn undead: can combine info about the command with that of the wand/spell (see talk page))
(added some info on the spell/wand, reorganized sections)
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== Introduction ==
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== Turn undead spell ==
[[Knight]]s and [[Priest]]s have the innate ability to '''turn'''. This can be invoked with the #turn [[extended command]].
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'''Turn undead''' is a level 6 clerical [[spell]], and the [[bonus spell]] of the [[Knight]]. It causes undead monsters to take damage and possibly flee, and will resurrect corpses.
  
This command is quite different from the [[turn undead]] spell or the [[wand of undead turning]]. In fact, it's a [[prayer]] to your [[god]], not a spell.
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A [[wand of undead turning]] has the same effects as the spell.  
  
== Facts ==
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== Turn undead command ==
Using the #turn command has the following effects<ref>[[Pray.c#line1650]]</ref>.
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[[Knight]]s and [[Priest]]s have the innate ability to turn undead. This can be invoked with the #turn [[extended command]].
  
First, a couple limitations:
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This command is quite different from the spell or the wand. In fact, it's a [[prayer]] to your [[god]], not a spell.
* If you are [[polymorph]]ed into an [[undead]] or a demon, bad stuff will happen. Not recommended.
 
* Since it's a prayer, it won't work in [[Gehennom]] either.
 
  
Otherwise, it worked:
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Using the #turn command has the following effects<ref>[[Pray.c#line1650]]</ref>:
 
* Exercises [[wisdom]].
 
* Exercises [[wisdom]].
 
* Turns all hostile undead monsters that you can see with a base range of 5 [[square]]s. Range increases by 1 square every 5 levels. If your level is higher than 15, hostile demons are turned as well. Affected monsters have a chance to resist.
 
* Turns all hostile undead monsters that you can see with a base range of 5 [[square]]s. Range increases by 1 square every 5 levels. If your level is higher than 15, hostile demons are turned as well. Affected monsters have a chance to resist.
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* You become helpless for 5 [[turn]]s while you are praying. (Ouch!)
 
* You become helpless for 5 [[turn]]s while you are praying. (Ouch!)
  
== Commentary ==
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Unless one of the following cases are true:
The helplessness side-effect limits this ability's usefulness, especially since it's only likely to kill undead less powerful than yourself. Use with caution.
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* If you are [[polymorph]]ed into an [[undead]] or a demon, bad stuff will happen. Not recommended.
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* Your god isn't accessible in [[Gehennom]], so it won't work there.
  
 
== Strategy ==
 
== Strategy ==
Needs testing, but this would probably clear a [[graveyard]] pretty fast if you're high enough level.
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The turn undead spell can be used to resurrect a dead pet.
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The #turn command's helplessness side-effect limits this ability's usefulness, especially since it's only likely to kill undead less powerful than yourself. Use with caution. It would probably clear a [[graveyard]] pretty fast if you're high enough level, though.
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>
  
[[Category:Commands]]
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[[Category:Commands]] [[Category:Spells]]

Revision as of 14:15, 28 July 2006

Turn undead spell

Turn undead is a level 6 clerical spell, and the bonus spell of the Knight. It causes undead monsters to take damage and possibly flee, and will resurrect corpses.

A wand of undead turning has the same effects as the spell.

Turn undead command

Knights and Priests have the innate ability to turn undead. This can be invoked with the #turn extended command.

This command is quite different from the spell or the wand. In fact, it's a prayer to your god, not a spell.

Using the #turn command has the following effects[1]:

  • Exercises wisdom.
  • Turns all hostile undead monsters that you can see with a base range of 5 squares. Range increases by 1 square every 5 levels. If your level is higher than 15, hostile demons are turned as well. Affected monsters have a chance to resist.
  • These monsters are woken if they are sleeping.
  • If you are lawful or neutral, certain undead monsters may be killed instantly. If you are chaotic, they may become peaceful. These monsters are, in increasing order of difficulty: zombie, mummy, wraith, vampire, ghost, lich.
  • Demons and those undead not listed above will flee. Unless you are confused, in which case it removes fleeing and paralysis effects from those monsters instead.
  • You become helpless for 5 turns while you are praying. (Ouch!)

Unless one of the following cases are true:

  • If you are polymorphed into an undead or a demon, bad stuff will happen. Not recommended.
  • Your god isn't accessible in Gehennom, so it won't work there.

Strategy

The turn undead spell can be used to resurrect a dead pet.

The #turn command's helplessness side-effect limits this ability's usefulness, especially since it's only likely to kill undead less powerful than yourself. Use with caution. It would probably clear a graveyard pretty fast if you're high enough level, though.

References