Difference between revisions of "Twoweapon"

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(Changed link from skill points to skill)
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If the first weapon hits, the second weapon is guaranteed to hit. The second weapon has no effect on the to-hit calculation; any skill points in the second weapon's skill or enchantment on the weapon itself contribute only to its damage.
 
If the first weapon hits, the second weapon is guaranteed to hit. The second weapon has no effect on the to-hit calculation; any skill points in the second weapon's skill or enchantment on the weapon itself contribute only to its damage.
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Weapon damage bonuses are calculated seperately for each of the two weapons. The skill that is used is the lesser of the skill in currently hitting weapon and the twoweaponing skill. Finally, the damage bonus is actually one point less than for one-handed combat (-3 for restricted or unskilled, -1 for basic, 0 for skilled, and 1 for expert)<ref>{{sourcecode|weapon.c|1190}}.
  
 
If you wield an [[artifact weapon]] as a secondary weapon and attempt to #twoweapon, you will not be able to engage in two-weapon combat. [[SLASH'EM]] removes this restriction.
 
If you wield an [[artifact weapon]] as a secondary weapon and attempt to #twoweapon, you will not be able to engage in two-weapon combat. [[SLASH'EM]] removes this restriction.

Revision as of 11:06, 9 January 2008

#twoweapon is an extended command used to wield two weapons simultaneously in order to perform additional damage at the cost of skill points and time spent in training the ability. Twoweaponing is not available to all roles.

For unexperienced players, it may not be obvious how to activate two-weapon combat. First, you need to wield a weapon as a secondary weapon. To do this, press [w], then the letter of the weapon in your inventory, and then [x]. Now, wield your primary weapon by pressing [w] and the letter of that weapon in your inventory. Type in #twoweapon and those two weapons will be wielded at the same time.

The skill used by twoweapon is the lesser of the twoweapon and primary weapon skills. While twoweaponing, only your twoweapon skill is trained, not the skills of your primary or secondary weapons.

If the first weapon hits, the second weapon is guaranteed to hit. The second weapon has no effect on the to-hit calculation; any skill points in the second weapon's skill or enchantment on the weapon itself contribute only to its damage.

Weapon damage bonuses are calculated seperately for each of the two weapons. The skill that is used is the lesser of the skill in currently hitting weapon and the twoweaponing skill. Finally, the damage bonus is actually one point less than for one-handed combat (-3 for restricted or unskilled, -1 for basic, 0 for skilled, and 1 for expert)Cite error: Closing </ref> missing for <ref> tag

References