I think this page needs a table of which roles can #twoweapon, and how skilled they can be at it. I'd do it myself, but it looks like we could just use Template:Combat skill table. I have no idea how to do that, but it's probably easier. --Andronikus 02:54, 2 December 2007 (UTC)
Mjolnir and Excalibur
I tried two-weaponing Mjolnir and Excalibur and it produced the message "Your Excalibur resists being held second to another weapon!" or :Your war hammer named Mjolnir resists being held second to another weapon!" This should be included. — Preceding unsigned comment added by 126.96.36.199 (talk • contribs) 18 November 2008
- Included. Thanks. ;) —Shijun 05:30, 19 November 2008 (UTC)
So for the more dense among us, let's run through a few examples. A samurai wielding Excalibur and a silver saber with Expert long sword and Twoweapon and Basic saber will have [+Hit +Dam] of [+2 +3] or [-3 +1]? Does the saber get the bonus damage? If the samurai switches to Grayswandir with saber, will he get [+0 +0] or [-3 +1]? If the answer is [+0 +0], would this result be the same with Skilled Twoweapon skill? Basic Twoweapon? Thank you. DemonDoll 16:44, 10 June 2009 (UTC)
- Since you're Expert in both longsword and twoweapon, you get [-3 +1] with your primary weapon. With a saber (Basic skill) as primary, even with Expert in twoweapon, you'd take the Basic penalty of [-7 -1]. You offhand weapon hits whenever the primary one does, and always gets +0 damage. Offhand weapon skill has no effect as far as I know. --Darth l33t 18:37, 10 June 2009 (UTC)
Two weapons w/ ranged weapon
- If the first weapon hits, the second weapon is guaranteed to hit.
I just missed with my offhand weapon in 3.6.0. I honestly never use #twoweapon very often, so I can't say for certain this is a change or if the article was just always wrong. Probably the former. I get the feeling a lot of things changed here. -- Qazmlpok (talk) 02:25, 11 January 2016 (UTC)
- This has certainly changed. It used to be the way it's in the article, the secondary hit and missed if the first one hit or missed, respectively. I almos always two-weapon my samurais and rogues. Even now I'm playing a samurai with two katanas and I get all 4 combinations of hits and misses with them. I haven't source dived yet, but I'd wager the secondary now hits (and misses) much like the first one. It could be that its skill calculation is also done the same way as it's done for the primary weapon. I'll try to find some time to browse the code for this. -- Kynde (talk) 18:30, 17 January 2016 (UTC)
#twoweapon skill slots 3.6
On NAO 3.6 it is taking two skill slots to go from basic to skilled for twoweapon. I do not know if this is a change in 3.6, or if it is just the version currently running on NAO.