User:Bluescreenofdeath/Materials
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Revision as of 09:47, 7 December 2019 by Bluescreenofdeath (talk | contribs)
This page lists the various item materials in SLASH'EM Extended. Some of them can rust, corrode, burn or rot, and certain materials are subject to specific erosion types only if the game is played in evilvariant mode.
Players can change the base material of an item by using a material kit, which will affect all instances of that base item. Example: using a glass material kit on a dagger means that from now on all "dagger" items will be made of glass (including ones that were generated before the kit was used), but e.g. "orcish dagger" or "elven dagger" will be unaffected since they're different base items.
Turning on the "materialglyph" option will show abbreviations for items' materials in inventory and also in some messages.
Material | Type | Rustable | Corrodeable | Burnable | Rottable | Additional info |
---|---|---|---|---|---|---|
Mysterious | Inedible | ? | ? | ? | ? | |
Liquid | ? | n | n | n | n | |
Wax | Organic | n | n | y | y | |
Veggy | Organic | n | n | y | y | |
Flesh | Organic | n | n | y | y | |
Paper | Organic | n | n | y | y | |
Cloth | Organic | n | n | y | y | |
Leather | Organic | n | n | y | y | |
Wood | Organic | n | n | y | y | |
Bone | Lithic | n | n | n | evil | Has a chance to resist item-stealing attempts |
Dragonhide | Organic | n | n | evil | evil | |
Iron | Metallic | y | y | n | n | |
Metal | Metallic | n | evil | n | n | |
Copper | Metallic | n | y | n | n | Armor provides partial sickness resistance, weapons deal extra damage to fungi |
Silver | Metallic | n | evil | n | n | Weapons deal extra damage to demons, vampires and werefoo |
Gold | Metallic | n | n | n | n | Resists curse items effects |
Platinum | Metallic | n | evil | n | n | Provides partial contamination resistance |
Mithril | Metallic | n | n | n | n | |
Plastic | Inedible | n | n | y | n | |
Glass | Lithic | n | n | n | n | Can break when thrown or dropped from a height |
Gemstone | Lithic | n | n | n | n | |
Mineral | Lithic | n | n | n | n | |
Viva | Metallic | n | y | y | n | More effective when eroded; wands lose charges 50% of the time only |
Inka | Organic | y | n | evil | y | Accessories are hard to take off, weapons deal extra damage to animals, resistance to bad effects; wands train devices skill faster |
Tar | Lithic | n | y | n | n | |
Silk | Organic | n | n | y | n | |
Arcanium | Inedible | y | y | y | y | |
Secree | Organic | n | y | n | y | |
Pourpoor | Metallic | y | y | y | n | |
Compost | Organic | n | n | evil | y | Rottedness doesn't negatively impact the item's performance |
Eternium | Metallic | y | y | n | n | Resists most forms of item destruction |
Ether | Metallic | y | n | y | n | Speeds up contamination, especially when equipped; every equipped ether item slightly increases speed |
Brick | Lithic | y | y | y | y | Resists withering |
Sand | Lithic | evil | evil | n | y | Makes player resistant to sandstorms |
Shadowstuff | Inedible | n | n | evil | evil | Makes darkness effects less likely to occur |
Obsidian | Lithic | n | evil | evil | n | Grants resistance to cursed unicorn horn and forgotten spell effects; can break when thrown or dropped from a height |
Lead | Metallic | n | evil | evil | n | Partial contamination resistance (higher than platinum) and resistance to really bad effects |
Chrome | Metallic | n | y | evil | n | Partial resistance to poison |
Ceramic | Lithic | n | n | evil | n | Weapons and armor are more effective, but also dull more quickly |
Nanomachine | Inedible | evil | evil | y | y | Slowly repairs itself over time when in the player's open inventory |