User:Bluescreenofdeath/Materials
This page lists the various item materials in SLASH'EM Extended. Some of them can rust, corrode, burn or rot, and certain materials are subject to specific erosion types only if the game is played in evilvariant mode.
Players can change the base material of an item by using a material kit, which will affect all instances of that base item. Example: using a glass material kit on a dagger means that from now on all "dagger" items will be made of glass (including ones that were generated before the kit was used), but e.g. "orcish dagger" or "elven dagger" will be unaffected since they're different base items.
Turning on the "materialglyph" option will show abbreviations for items' materials in inventory and also in some messages.
Material | Type | Rustable | Corrodeable | Burnable | Rottable | Additional info |
---|---|---|---|---|---|---|
Mysterious | Inedible | n | n | y | y | |
Liquid | ? | n | n | n | n | |
Wax | Organic | n | n | y | y | |
Veggy | Organic | n | n | y | y | |
Flesh | Organic | n | n | y | y | |
Paper | Organic | n | n | y | y | |
Cloth | Organic | n | n | y | y | |
Leather | Organic | n | n | y | y | |
Wood | Organic | n | n | y | y | |
Bone | Lithic | n | n | n | evil | Has a chance to resist item-stealing attempts |
Dragonhide | Organic | n | n | evil | evil | |
Iron | Metallic | y | y | n | n | |
Metal | Metallic | n | evil | n | n | |
Copper | Metallic | n | y | n | n | Armor provides partial sickness resistance, weapons deal extra damage to fungi |
Silver | Metallic | n | evil | n | n | Weapons deal extra damage to demons, vampires and werefoo |
Gold | Metallic | n | n | n | n | Resists curse items effects |
Platinum | Metallic | n | evil | n | n | Provides partial contamination resistance, weapons deal extra damage to monsters with contamination attacks |
Mithril | Metallic | n | n | n | n | Protects against ranged thorns and stat loss |
Plastic | Inedible | n | n | y | n | |
Glass | Lithic | n | n | n | n | Can break when thrown or dropped from a height |
Gemstone | Lithic | n | n | n | n | |
Mineral | Lithic | n | n | n | n | Protects against sanity-increasing effects and makes sanity time out faster |
Viva | Metallic | n | y | y | n | More effective when eroded; wands lose charges 50% of the time only |
Inka | Organic | y | n | evil | y | Accessories are hard to take off, weapons deal extra damage to animals, resistance to bad effects; wands train devices skill faster |
Tar | Lithic | n | y | n | n | |
Silk | Organic | n | n | y | n | Makes inertia time out faster |
Arcanium | Inedible | y | y | y | y | Monsters may fail to cast spells more often the more arcanium items a player wears |
Secree | Organic | n | y | n | y | |
Pourpoor | Metallic | y | y | y | n | |
Compost | Organic | n | n | evil | y | Rottedness doesn't negatively impact the item's performance, negatively enchanted compost weapons and armor may regain enchantment points after a while |
Eternium | Metallic | y | y | n | n | Resists most forms of item destruction |
Ether | Metallic | y | n | y | n | Speeds up contamination, especially when equipped; every equipped ether item slightly increases speed; doesn't hinder spellcasting |
Brick | Lithic | y | y | y | y | Resists withering |
Sand | Lithic | evil | evil | n | y | Makes player resistant to sandstorms |
Shadowstuff | Inedible | n | n | evil | evil | Makes darkness effects less likely to occur |
Obsidian | Lithic | n | evil | evil | n | Grants resistance to cursed unicorn horn and forgotten spell effects; can break when thrown or dropped from a height |
Lead | Metallic | n | evil | evil | n | Partial contamination resistance (higher than platinum) and resistance to really bad effects |
Chrome | Metallic | n | y | evil | n | Partial resistance to poison |
Ceramic | Lithic | n | n | evil | n | Weapons and armor are more effective, but also dull more quickly |
Nanomachine | Inedible | evil | evil | y | y | Slowly repairs itself over time when in the player's open inventory |
Celestium | Organic | n | n | evil | evil | Improves spellcasting chances. Using certain effects, e.g. enchant armor or charging, on an item made of celestium can uncurse or bless it. |
Conundrum | Lithic | n | evil | n | n | Wearing conundrum equipment decreases the risk of potions, scrolls etc. being destroyed by elemental damage. Conundrum wands occasionally allow the player to uncurse an item when zapped. |
Pwn-bubble | Inedible | n | n | evil | n | Acts as if the item was finalized, i.e. cancelling, polymorphing or blanking the item is not possible. |
Meteosteel | Metallic | n | n | n | n | Doesn't hinder spellcasting, armor and weapons made of it act as if they had an additional +1 |
Antidotium | Inedible | n | n | n | y | Provides resistance to corona |
Foam | Inedible | n | y | y | y | |
Scrap | Metallic | y | y | n | y | |
Alloy | Metallic | y | y | n | n |
Material-changing scrolls
There are scrolls of inferior, regular and superior material, which can be used to change the material of a base item to another randomized type. Doing this will notably affect all copies of the item in question, both ones that exist at that time and all that get generated in future, for that current game. So if the player e.g. turns a dagger (which is made of iron by default) into one made of chrome, then all daggers are made of chrome, but orcish, elven etc. daggers won't be affected because they're a different base item.
The list of possible materials are as follows:
inferior: liquid wax veggy flesh paper cloth leather iron plastic tar secree pourpoor sand ceramic foam scrap alloy
regular: mysterious wood bone metal copper glass gemstone mineral silk compost brick shadowstuff obsidian lead chrome
superior: dragonhide silver gold platinum mithril viva inka arcanium eternium ether nanomachine celestium conundrum pwn-bubble meteosteel antidotium
Every material in the respective list for a scroll has the same chance of being picked. If the player is trying to get a specific material, the material kit item will be more useful (but is also very rare), alternately having a good supply of the respective type of scroll (and maybe a magic marker to write more of them) may be necessary along with some favorable RNG.