Difference between revisions of "User:Chris/dNetHack/Monsters/Monster Spell Lists"

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(Created page with "dNethack incorporates L's Monster Spells Patch. Rather than replace the vanilla spells and spell list, dnethack uses these new spells to establish multiple alternate spell lis...")
 
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Lists are ordered in according to spell level, from lowest to highest. If a spell appears on a list more than once, higher level monsters will choose it more often.
 
Lists are ordered in according to spell level, from lowest to highest. If a spell appears on a list more than once, higher level monsters will choose it more often.
 
=== List 1: Wizard ===
 
=== List 1: Wizard ===
 +
<pre>
 
Flesh to Stone
 
Flesh to Stone
 
Death Touch
 
Death Touch
Line 19: Line 20:
 
Cure Self
 
Cure Self
 
Psi Bolt
 
Psi Bolt
 +
</pre>
  
 
=== List 2: Negative Energy Specialist ===
 
=== List 2: Negative Energy Specialist ===
 +
<pre>
 
Drain Life
 
Drain Life
 
Drain Energy
 
Drain Energy
Line 34: Line 37:
 
Cure Self
 
Cure Self
 
Psi Bolt
 
Psi Bolt
 +
</pre>
  
 
=== List 3: Positive Energy Specialist ===
 
=== List 3: Positive Energy Specialist ===
 +
<pre>
 
Cure Self
 
Cure Self
 
Arrow Rain
 
Arrow Rain
Line 49: Line 54:
 
Cure Self
 
Cure Self
 
Summon Sphere
 
Summon Sphere
 +
</pre>
  
 
=== List 4 ===
 
=== List 4 ===
 +
<pre>
 
Drain Life
 
Drain Life
 
Drain Life
 
Drain Life
Line 64: Line 71:
 
Confusion
 
Confusion
 
Psi Bolt
 
Psi Bolt
 +
</pre>
  
 
== Clerical Spell Lists ==
 
== Clerical Spell Lists ==
 
Priests are divided up into constructive and destructive casters (constructives favor heal self, destructives favor inflict wounds). Their spell list is divided into blocks. The order that they recieve spells from each block is radomized based on their monster ID.
 
Priests are divided up into constructive and destructive casters (constructives favor heal self, destructives favor inflict wounds). Their spell list is divided into blocks. The order that they recieve spells from each block is radomized based on their monster ID.
 
=== Constructive Cleric ===
 
=== Constructive Cleric ===
 +
<pre>
 
Cure Self
 
Cure Self
 +
</pre>
 
''Block 5''
 
''Block 5''
 +
<pre>
 
Punish
 
Punish
 
Summon Angel
 
Summon Angel
 
Plague
 
Plague
 
Cure Self
 
Cure Self
 +
</pre>
 
''Block 4''
 
''Block 4''
 +
<pre>
 
Earthquake
 
Earthquake
Geyser '''or''' Acid Rain
+
Geyser OR Acid Rain
 
Fire Pillar
 
Fire Pillar
 
Lighting Bolt
 
Lighting Bolt
 +
</pre>
 
''Block 3''
 
''Block 3''
 +
<pre>
 
Drain Life
 
Drain Life
Curse Items '''or''' Evil Eye
+
Curse Items OR Evil Eye
 
Summon Insects
 
Summon Insects
 
Cure Self
 
Cure Self
 +
</pre>
 
''Block 2''
 
''Block 2''
 +
<pre>
 
Inflict Blindness
 
Inflict Blindness
 
Paralyze
 
Paralyze
 
Confusion
 
Confusion
 +
</pre>
 
''Block 1''
 
''Block 1''
 +
<pre>
 
Open Wounds
 
Open Wounds
 
Cure Self
 
Cure Self
 +
<pre>
 
=== Destructive Cleric ===
 
=== Destructive Cleric ===
 +
<pre>
 
Open Wounds
 
Open Wounds
 +
</pre>
 
''Block 5''
 
''Block 5''
 +
<pre>
 
Punish
 
Punish
 
Summon Demons or Devils
 
Summon Demons or Devils
 
Plague
 
Plague
 
Open Wounds
 
Open Wounds
 +
</pre>
 
''Block 4''
 
''Block 4''
 +
<pre>
 
Earthquake
 
Earthquake
Geyser '''or''' Acid Rain
+
Geyser OR Acid Rain
 
Fire Pillar
 
Fire Pillar
 
Lighting Bolt
 
Lighting Bolt
 +
</pre>
 
''Block 3''
 
''Block 3''
 +
<pre>
 
Drain Life
 
Drain Life
Curse Items '''or''' Evil Eye
+
Curse Items OR Evil Eye
 
Summon Insects
 
Summon Insects
 
Open Wounds
 
Open Wounds
 +
</pre>
 
''Block 2''
 
''Block 2''
 +
<pre>
 
Inflict Blindness
 
Inflict Blindness
 
Paralyze
 
Paralyze
 
Confusion
 
Confusion
 +
</pre>
 
''Block 1''
 
''Block 1''
 +
<pre>
 
Cure Self
 
Cure Self
 
Open Wounds
 
Open Wounds
 +
</pre>

Revision as of 02:58, 17 October 2013

dNethack incorporates L's Monster Spells Patch. Rather than replace the vanilla spells and spell list, dnethack uses these new spells to establish multiple alternate spell lists to add variety to monster casters.

Mage Spell Lists

Each Mage-type monster casts from one of four spell lists. The Wizard of Yendor chooses a new random list each time he resurrects.

Lists are ordered in according to spell level, from lowest to highest. If a spell appears on a list more than once, higher level monsters will choose it more often.

List 1: Wizard

Flesh to Stone
Death Touch
(Clone Wizard)
Summon Monsters
Aggravate Monsters
Curse Items
Destroy Armor
Drain Strength
Invisibility
Stun
Haste Self
Cure Self
Psi Bolt

List 2: Negative Energy Specialist

Drain Life
Drain Energy
(Clone Wizard)
Weaken You
Confusion
Drain Life
Destroy Weapon
Drain Strength
Darkness
Stunning
Web
Cure Self
Psi Bolt

List 3: Positive Energy Specialist

Cure Self
Arrow Rain
(Clone Wizard)
Summon Monsters
Summon Spheres
Drop Boulder
Destroy Armor
Evil Eye
Make Visible
Summon Sphere
Haste Self
Cure Self
Summon Sphere

List 4

Drain Life
Drain Life
(Clone Wiz)
Summon Monsters
Aggravate Monsters
Destroy Weapon
Destroy Armor
Evil Eye
Make Visible
Invisibility
Stun
Confusion
Psi Bolt

Clerical Spell Lists

Priests are divided up into constructive and destructive casters (constructives favor heal self, destructives favor inflict wounds). Their spell list is divided into blocks. The order that they recieve spells from each block is radomized based on their monster ID.

Constructive Cleric

Cure Self

Block 5

Punish
Summon Angel
Plague
Cure Self

Block 4

Earthquake
Geyser OR Acid Rain
Fire Pillar
Lighting Bolt

Block 3

Drain Life
Curse Items OR Evil Eye
Summon Insects
Cure Self

Block 2

Inflict Blindness
Paralyze
Confusion

Block 1

Open Wounds
Cure Self
<pre>
=== Destructive Cleric ===
<pre>
Open Wounds

Block 5

Punish
Summon Demons or Devils
Plague
Open Wounds

Block 4

Earthquake
Geyser OR Acid Rain
Fire Pillar
Lighting Bolt

Block 3

Drain Life
Curse Items OR Evil Eye
Summon Insects
Open Wounds

Block 2

Inflict Blindness
Paralyze
Confusion

Block 1

Cure Self
Open Wounds