Difference between revisions of "User:Chris/dNetHack/Rule Changes"
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*Expert riding gives +2 to-hit and +5 damage | *Expert riding gives +2 to-hit and +5 damage | ||
**In vanilla, high skill levels give diminishing returns rather than escalating bonuses. | **In vanilla, high skill levels give diminishing returns rather than escalating bonuses. | ||
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== Dungeon features == | == Dungeon features == |
Revision as of 16:28, 15 December 2013
Contents
Changes to races
Gnome
- Gnomish racial equipment added
- all gnomes start with gnomish pointy hats
- gnomes begin with aklys instead of whips or clubs
- gnomes begin with crossbows instead of bows.
Changes to alignment record
- Many transgressions now reduce your maximum alignment record in addition to reducing your current record.
- The hod sephirah may appear to attack characters who earn many such reductions.
Ability scores
- Score drop from abuse can no longer be cured with a unicorn horn.
- Dexterity contributes to AC. The formula is (score-11)/2.
- As a rule, dex bonuses are not cumulative with body armor base AC, but penalties are.
- Some body armors allow up to 1/2 of the dex bonus to contribute to AC.
- Specifically: leather armor, studded leather armor, chain mail, scale mail, banded mail, and bronze plate mail.
- Dex bonuses are fully cumulative with leather jackets and mythril coats.
- Some body armors allow up to 1/2 of the dex bonus to contribute to AC.
- As a rule, dex bonuses are not cumulative with body armor base AC, but penalties are.
Eating Corpses
- Changed how gaining intrinsic resistances from food works
- You have a shot at all resistances a corpse can give.
- Fire, Sleep, Cold, and Electricity resistances time out.
- (Resistances received from leveling up and from crowning do not time out).
- Use the self-examination command (Ctrl-X) to receive clues about your current resistances.
Tweaked skills
- Expert gives +5 to-hit and +3 damage (-2 to hit and +2 damage for twoweapon fighting)
- Expert riding gives +2 to-hit and +5 damage
- In vanilla, high skill levels give diminishing returns rather than escalating bonuses.
Dungeon features
Iron bars
- Break when struck by force bolt spells or wands of striking.
- Can be eaten by some monsters (Malcolm Ryan).
Trees
- Chopping down a tree no longer produces fruit.
Bugs/exploits removed
- Fixed Astral Call bug (based on Patric Muller's patch)
- Fixed Artifact ID bug. Or removed that feature.
Quest artifacts
- Can no longer be wished for by ANY class
- Only your quest nemesis will deliberately steal your quest artifact, other monsters may steal the amulet and invocation items.
- The QA is therefore a much more dependable source of extrinsics.
Traps
- Can be canceled (Malcolm Ryan, tweaked)
Hallucination
- Now affects how objects are seen as well (James).