Difference between revisions of "User:Chris/dNetHack/bugs"

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This was my first run through the game minus a couple near immediate deaths. I killed the garo and restored the game when prompted.  I killed the garo I believe four more times in melee combat with the same result. After that I got fed up and on restore moved on to the mines. Which then killed me with a juggernaut. That's a nice addition. Any advice dealing with those? Ndwolfwood 06:24, 18 October 2014 (UTC)
 
This was my first run through the game minus a couple near immediate deaths. I killed the garo and restored the game when prompted.  I killed the garo I believe four more times in melee combat with the same result. After that I got fed up and on restore moved on to the mines. Which then killed me with a juggernaut. That's a nice addition. Any advice dealing with those? Ndwolfwood 06:24, 18 October 2014 (UTC)
  
Can you provide a stack trace from the garos? Killing a garo does not crash the game for me, nor does it crash dNAO. What system are you on? (Goes to check for a discrepency between dNAO and dnethack in the garo code...)
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Can you provide a stack trace from the garos? Killing a garo does not crash the game for me, nor does it crash dNAO. What system are you on?
  
 
Juggernauts move in a straight line, turning periodically to face toward you. They can attack the three squares on their forward facing:
 
Juggernauts move in a straight line, turning periodically to face toward you. They can attack the three squares on their forward facing:

Revision as of 14:52, 18 October 2014

Kicking a monster with a lit candle using hammerfeet into a pit causes a flood of error messages. IIRC it was one per turn until I got off of that level. -Ozymandias




Long messages are truncated when playing as Pirate. (on dnethack.ilbelkyr.de) --Transcendreamer (talk) 18:22, 9 June 2014 (UTC)

  • Removed pirate messages from dNAO.




Killing a giro crashes the game. After I kill it the giro gives a death speech, a bit of advice, explodes and the game promptly crashes.

Ndwolfwood 21:40, 17 October 2014 (UTC)

Yay. It doesn't do that anywhere near 100% of the time, so this could be fun to track down. Is there any additional context? Ie, any other monsters caught in the blast etc. It's also possible that this relates to their death drop, which is a low enough chance that it may not have been triggered before.

---Chris (talk) 04:16, 18 October 2014 (UTC)


This was my first run through the game minus a couple near immediate deaths. I killed the garo and restored the game when prompted. I killed the garo I believe four more times in melee combat with the same result. After that I got fed up and on restore moved on to the mines. Which then killed me with a juggernaut. That's a nice addition. Any advice dealing with those? Ndwolfwood 06:24, 18 October 2014 (UTC)

Can you provide a stack trace from the garos? Killing a garo does not crash the game for me, nor does it crash dNAO. What system are you on?

Juggernauts move in a straight line, turning periodically to face toward you. They can attack the three squares on their forward facing:

..x ... .GX .Gx ..x .xX

. Can't attack x Attacks 50% of the time X Attacks 100% of the time

(for Juggernauts moving right and diagonally down-right respectively)

They also don't recover HP over time. ---Chris (talk) 14:42, 18 October 2014 (UTC)