Difference between revisions of "User:Chris/dNetHack/changelogs/dnethack 3.8"

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Clockwork upgrades
 
Clockwork upgrades
Phase engine: Walk through walls, at the cost of 10x nutrition consumption
+
*Phase engine: Walk through walls, at the cost of 10x nutrition consumption
  
 
Sensorium Changes:
 
Sensorium Changes:
Drow see in darkness, are blinded by light
+
*Drow see in darkness, are blinded by light
  
 
Artifact changes
 
Artifact changes
Atma weapon interferes with health recovery
+
*Atma weapon interferes with health recovery
  
 
Role changes
 
Role changes
Magical energy recovers a bit faster, especially if you have high int and wis
+
*Magical energy recovers a bit faster, especially if you have high int and wis
  
 
Item changes
 
Item changes
Showing a signet ring to a drow, elf, or edderkop may either pacify or enrage them, based on the factions of the ring and the monster
+
*Showing a signet ring to a drow, elf, or edderkop may either pacify or enrage them, based on the factions of the ring and the monster
Depending on your gender, you may have to wear compatible torso armor, as well.
+
**Depending on your gender, you may have to wear compatible torso armor, as well.
Your true faction DOES NOT MATTER for this check
+
**Your true faction DOES NOT MATTER for this check
  
Showing a signet ring to a drow, elf, or edderkop may either pacify or enrage them, based on the factions of the ring and the monster
+
*Showing a signet ring to a drow, elf, or edderkop may either pacify or enrage them, based on the factions of the ring and the monster
Depending on your gender, you may have to wear compatible torso armor, as well.
+
**Depending on your gender, you may have to wear compatible torso armor, as well.
Your true faction DOES NOT MATTER for this check
+
**Your true faction DOES NOT MATTER for this check
  
Clockwork components have uses!
+
*Clockwork components have uses!
Regular can be used to create tame C Soldiers, C Dwarfs, and Faberge spheres
+
**Regular can be used to create tame C Soldiers, C Dwarfs, and Faberge spheres
10 per each
+
***10 per each
Subethaic create tame golden hearts
+
**Subethaic create tame golden hearts
Hellfire components create tame hellfire orbs
+
**Hellfire components create tame hellfire orbs
Scrap is useless
+
**Scrap is useless
  
Upgrade kits exist
+
*Upgrade kits exist

Revision as of 06:23, 19 January 2015

Versions

Started at 3.4.3, the last vanilla nethack version.

The initial release (Pirate plus artifacts monsters, etc) was retroactively declared to be 3.5

Incremented to 3.6 with the advent of the Noble role.

Incremented to 3.7 with the advent of the Binder role. 3.7.0 -> 3.7.1 indicates the advent of the true Binder quest goal level and Alignment spirits

Incremented to 3.8 with the introduction of Clockwork upgrades and the finished Drow quests.


3.8 Changelog

Clockwork upgrades

  • Phase engine: Walk through walls, at the cost of 10x nutrition consumption

Sensorium Changes:

  • Drow see in darkness, are blinded by light

Artifact changes

  • Atma weapon interferes with health recovery

Role changes

  • Magical energy recovers a bit faster, especially if you have high int and wis

Item changes

  • Showing a signet ring to a drow, elf, or edderkop may either pacify or enrage them, based on the factions of the ring and the monster
    • Depending on your gender, you may have to wear compatible torso armor, as well.
    • Your true faction DOES NOT MATTER for this check
  • Showing a signet ring to a drow, elf, or edderkop may either pacify or enrage them, based on the factions of the ring and the monster
    • Depending on your gender, you may have to wear compatible torso armor, as well.
    • Your true faction DOES NOT MATTER for this check
  • Clockwork components have uses!
    • Regular can be used to create tame C Soldiers, C Dwarfs, and Faberge spheres
      • 10 per each
    • Subethaic create tame golden hearts
    • Hellfire components create tame hellfire orbs
    • Scrap is useless
  • Upgrade kits exist