User:Chris/dNetHack/changelogs/dnethack 3.8

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Versions

Started at 3.4.3, the last vanilla nethack version.

The initial release (Pirate plus artifacts monsters, etc) was retroactively declared to be 3.5

Incremented to 3.6 with the advent of the Noble role.

Incremented to 3.7 with the advent of the Binder role. 3.7.0 -> 3.7.1 indicates the advent of the true Binder quest goal level and Alignment spirits

Incremented to 3.8 with the introduction of Clockwork upgrades and the finished Drow quests.


3.8 Changelog

Config file changes

  • Two new floor tile squares, just duplicate whatever you use as a normal floor.

Clockwork upgrades

  • Phase engine: Walk through walls, at the cost of 10x nutrition consumption

Sensorium Changes:

  • Drow see in darkness, are blinded by light

General Artifacts

  • Remove arbitrary cap on energy boost items
  • Atma weapon interferes with health recovery
  • Limited Moon
    • 2x damage Moon Axe (silver axe)
    • is less powerful the less magical energy you have left (% based).
  • Best armors are now intelligent, require 20 alignment record, and enough XP to not be a beginner any more
    • Platinum Dragon Plate: Lawful
    • Tie Dye Shirt of Shambhala: Neutral
    • Chromatic Dragon Scales: Chaotic
  • Added Houchou from Slash'Em, but I don't think there is a way to get it currently.
  • Fixed Nighthorn etc not acting as luckstones
  • Added new demon lord weapons
    • The three headed flail of Yeenoghu
    • Baphomet's Heartcleaver
    • Kostchtchie's Wrathful Wind
    • The Scourge of Lolth
    • The Wand of Orcus

Rules

  • Magical energy recovers a bit faster, especially if you have high int and wis

Roles

  • Archeologist
    • Itlachiayaque gives MR when carried.
  • Convicts
    • Get the Iron SPOON of liberation, instead of the iron ball of liberation
      • Invoke for phasing, grants luck, improved and automatic searching, warning, and stealth when wielded
      • Can be used to dig and engraves as an athame.
    • Also start with a spoon in inventory.
  • Drow Rogue, Ranger, Priest, and Wizard
    • Share quests based on gender
    • Drow (Female):
      • Quest Objects
      • Silver Starlight
      • Wrathful Spider
      • Tentacle Rod
      • Crescent Blade
      • Crowning Artifacts
      • The Web of Lolth
      • Claws of the Revenancer
      • Sickle Moon
    • Hedrow (Male):
      • Magicbane is NOT given to male wizards
      • Quest Objects
      • Darkweaver's Cloak
      • Spidersilk
      • Tentacle Rod
      • Webweaver's Crook
      • Crowning Artifacts
      • Lolth's Fang
      • Indwelling of the Eddergud
  • Drow Nobles get a different set of gender based quests
    • Drow Noble:
      • First Gift
      • The Sceptre of Lolth
      • Quest Object
      • The Web of the Chosen
      • Crowning Artifacts
      • The Web of Lolth
      • Claws of the Revenancer
      • Liecleaver
    • Hedrow Noble:
      • First Gift
      • The Rod of Lordly Might
      • Quest Object
      • The Cloak of the Consort
      • Crowning Artifacts
      • Ruinous Descent of Stars
      • Lolth's Fang
      • Liecleaver
  • Dwarf Knight
    • First Gift
    • Glamdring
    • Quest Object
    • The Armor of Erebor
  • Dwarf Noble
    • First Gift
    • The Armor of Khazad-dum
    • Quest Object
    • The War-mask of Durin
    • Crowning Artifact
    • Durin's Axe
  • Elf Noble, Ranger, Priest, and Wizard get a shared quest
    • First Gift
    • Nobles get The Rod of the Elvish Lords
    • Wizards get Magicbane as normal
    • Quest Objects
    • Crowning Artifacts
    • Note: Elves may convert pre-quest and still be allowed on the quest
    • Arcor Kerym
    • Aryfaern Kerym
    • Aryvelahr Kerym
  • Monks
    • Get water walking at level 21, instead of see invis again
  • Valkyries
    • Crowing gift (all alignments): Bow of Skadi
      • adds 1d24 cold damage to arrows fired from it.
      • adds 5d6 frost explosion to arrows fired from it.
      • destroys arrows fired from it.
      • 'r'ead to learn "Cone of Cold" spell.
    • Lord Surtur's sword: Sol Valtiva (the Sun of the Gods of the Dead)
      • Also obtained from the quest nemesis, but not a quest artifact
      • Chaotic two-handed sword
      • Adds 1d24 fire damage to attacks
      • May add 5d6 fire explosions to hits
      • May blind targets, stones trolls and dusts gremlins
      • Is a light source
      • Can be used as a polearm

Quest changes

  • Law
    • Introduced actual Eladrin
      • Oona is an 'A' now.
      • Statue-trap Eladrin have-less good equipment, and are much scarrier in combat.


Item changes

  • Showing a signet ring to a drow, elf, or edderkop may either pacify or enrage them, based on the factions of the ring and the monster
    • Depending on your gender, you may have to wear compatible torso armor, as well.
    • Your true faction DOES NOT MATTER for this check
  • Clockwork components have uses!
    • Regular can be used to create tame C Soldiers, C Dwarfs, and Faberge spheres
      • 10 per each
    • Subethaic create tame golden hearts
    • Hellfire components create tame hellfire orbs
    • Scrap is useless
  • Upgrade kits exist