Difference between revisions of "User:Chris/dNetHack/dNAOhack"

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(Reorg, also, the most recent merge between dnethack and dNAO once again compiles on Debian)
(To-do list)
Line 5: Line 5:
 
Update livelog stuff
 
Update livelog stuff
  
Track down the bug(s?) with hurtling monsters
+
*Track down the bug(s?) with hurtling monsters
  
Track down the wishing bug for atma weapon
+
*Track down the wishing bug for atma weapon
  
There seems to be a crash bug related to the player casting as a monster using the #monster command. Possibly if they have AD_MagicMissile?
+
*There seems to be a crash bug related to the player casting as a monster using the #monster command. Possibly if they have AD_MagicMissile?
 +
**Haven't been able to replicate this using a monster that is SUPPOSED to be able to cast spells.
  
There is a bug with race/role sellection. Role is not respecting racial alignment restrictions.
+
*There is a bug with race/role sellection. Role is not respecting racial alignment restrictions.
  
More colors? (Several dungeon areas have colored walls etc in TTY mode)
+
*More colors? (Several dungeon areas have colored walls etc in TTY mode)
  
 
== Done ==
 
== Done ==

Revision as of 17:04, 5 December 2013

I have completed a merge between dNethack and NAO-nethack. The merged code compiles on Debian Linux.

To-do list

Update livelog stuff

  • Track down the bug(s?) with hurtling monsters
  • Track down the wishing bug for atma weapon
  • There seems to be a crash bug related to the player casting as a monster using the #monster command. Possibly if they have AD_MagicMissile?
    • Haven't been able to replicate this using a monster that is SUPPOSED to be able to cast spells.
  • There is a bug with race/role sellection. Role is not respecting racial alignment restrictions.
  • More colors? (Several dungeon areas have colored walls etc in TTY mode)

Done

DONE There is a bug in droven cloaks. The handling of new webs is wrong.

DONE Track down the bug that makes weapon wielding monsters switch back and forth

DONE Automata can drink blood....

DONE (potions of blood needed a corpse_number, but the potion code already used that address under the name "fromsink") Potion of blood code still uses sink code? Stream of red fluid?

DONE Merge in the new races

DONE AT_MAGC attacks on class-monsters enables #monster command casting of monster spells

DONE Make a full-screen announcement of Demogorgon's presence

DONE? Write known scrolls of ward

DONE Incantifiers eat the magic of whole stacks simultaneously, instead of one item at a time.