Difference between revisions of "User:Chris/dNetHack/dNethack Roles/Binder/Ahazu"
< User:Chris | dNetHack | dNethack Roles
Jump to navigation
Jump to search
m |
Luigifan18 (talk | contribs) m (→Ahazu the Seizer: Grammar check) |
||
Line 4: | Line 4: | ||
All shall feed the Shattered Night. | All shall feed the Shattered Night. | ||
}} | }} | ||
− | Ahazu exists | + | Ahazu exists within a starry void known as Shattered Night. He seeks to draw as many creatures as possible into the night with him. |
== Binding Ritual == | == Binding Ritual == | ||
Ahazu's seal must be drawn in a square containing a pit trap. | Ahazu's seal must be drawn in a square containing a pit trap. | ||
== Taboo == | == Taboo == | ||
− | You must not become weak with hunger while bound to Ahazu | + | You must not become weak with hunger while bound to Ahazu. |
== Mark == | == Mark == | ||
There is a starry void in the back of your throat. | There is a starry void in the back of your throat. | ||
Line 16: | Line 16: | ||
The mark can be hidden by wearing a mask. | The mark can be hidden by wearing a mask. | ||
== Immunity == | == Immunity == | ||
− | You are immune to engulfing attacks | + | You are immune to engulfing attacks. |
== Skill == | == Skill == | ||
− | Flails, including iron balls | + | Flails, including iron balls. |
== Active Powers == | == Active Powers == | ||
− | *'''Abduction''': Attempt to remove single adjacent monster from the game. You must have injured the monster with a melee attack or a thrown or fired projectile. You do not receive XP for the monster, and most of their inventory vanishes with them. However, your prayer timeout or god's anger is decreased as though you | + | *'''Abduction''': Attempt to remove single adjacent monster from the game. You must have injured the monster with a melee attack or a thrown or fired projectile. You do not receive XP for the monster, and most of their inventory vanishes with them. However, your [[prayer timeout]] or god's [[anger]] is decreased as though you had [[sacrifice]]d the victim, and you gain any beneficial effects that you would have gained from eating their corpse, while avoiding any harmful effects. You do not gain any [[nutrition]] from abducted creatures, though. |
== Passive Powers == | == Passive Powers == | ||
*'''Engulf''': Creatures you attack in melee will be abducted at 10% hp or less. This is meant to be as much a hindrance as a help. | *'''Engulf''': Creatures you attack in melee will be abducted at 10% hp or less. This is meant to be as much a hindrance as a help. | ||
− | *'''Shadow Well''': Creatures you attack in melee have a 20% chance of | + | *'''Shadow Well''': Creatures you attack in melee have a 20% chance of losing their next move. |
*'''Swallow''': You can eat any meal in 1 turn. | *'''Swallow''': You can eat any meal in 1 turn. | ||
*'''Hunger''': You lose nutrition at a greatly increased rate. | *'''Hunger''': You lose nutrition at a greatly increased rate. |
Revision as of 03:09, 4 July 2018
Contents
Ahazu the Seizer
All shall feed the Shattered Night.
Ahazu exists within a starry void known as Shattered Night. He seeks to draw as many creatures as possible into the night with him.
Binding Ritual
Ahazu's seal must be drawn in a square containing a pit trap.
Taboo
You must not become weak with hunger while bound to Ahazu.
Mark
There is a starry void in the back of your throat.
Detection
The mark won't be detected from a distance.
Disguise
The mark can be hidden by wearing a mask.
Immunity
You are immune to engulfing attacks.
Skill
Flails, including iron balls.
Active Powers
- Abduction: Attempt to remove single adjacent monster from the game. You must have injured the monster with a melee attack or a thrown or fired projectile. You do not receive XP for the monster, and most of their inventory vanishes with them. However, your prayer timeout or god's anger is decreased as though you had sacrificed the victim, and you gain any beneficial effects that you would have gained from eating their corpse, while avoiding any harmful effects. You do not gain any nutrition from abducted creatures, though.
Passive Powers
- Engulf: Creatures you attack in melee will be abducted at 10% hp or less. This is meant to be as much a hindrance as a help.
- Shadow Well: Creatures you attack in melee have a 20% chance of losing their next move.
- Swallow: You can eat any meal in 1 turn.
- Hunger: You lose nutrition at a greatly increased rate.