Difference between revisions of "User:Chris/dNetHack/dNethack Roles/Binder/Balam"

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= '''Balam causes a segfault and crashes the game if you sacrifice anything with her bound''' =
 
 
<s>
 
 
= Balam, the Last Sacrifice =
 
= Balam, the Last Sacrifice =
 
{{encyclopedia|
 
{{encyclopedia|
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Balam grants skill in whips.
 
Balam grants skill in whips.
 
== Active Powers ==
 
== Active Powers ==
*Icy Glare: Deals ice damage in a ~45 degree wedge. Blinds you for 5 turns. Also freezes water in the arc.
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*Icy Glare: Deals ice damage in a ~90 degree wedge. Blinds you for 5 turns. Also freezes water in the arc.
 
*Balam's Anointing: Makes an ice-damage touch attack against a single adjacent creature. Target may be killed outright (10% chance).
 
*Balam's Anointing: Makes an ice-damage touch attack against a single adjacent creature. Target may be killed outright (10% chance).
 
== Passive Powers ==
 
== Passive Powers ==
 
*Balam's Martyrdom: When you have negative AC, roll twice for effective AC and use the lower result.
 
*Balam's Martyrdom: When you have negative AC, roll twice for effective AC and use the lower result.
</s>
 

Revision as of 04:45, 20 August 2014

Seal of Balam.jpg


Balam, the Last Sacrifice

My God, my God, why have you forsaken me? Why are you so far from saving me, so far from my cries of anguish?

[Psalm 22]

Binding Ritual

Balam's seal must be drawn on an icy square.

Taboo

You must not sacrifice intelligent creatures.

Mark

Freezing water leaks from deep wounds in your wrists, ankles, and neck.

Detection

Balam's mark can be seen at a distance, and is harder to disguise up close.

Disguise

  • Distance: Wear a cloak or torso armor.
  • Close: Additionally wear gloves and boots.

Immunity

You take 1/2 magical damage.

Skill

Balam grants skill in whips.

Active Powers

  • Icy Glare: Deals ice damage in a ~90 degree wedge. Blinds you for 5 turns. Also freezes water in the arc.
  • Balam's Anointing: Makes an ice-damage touch attack against a single adjacent creature. Target may be killed outright (10% chance).

Passive Powers

  • Balam's Martyrdom: When you have negative AC, roll twice for effective AC and use the lower result.