Difference between revisions of "User:Chris/dNetHack/dNethack Roles/Binder/Berith"

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Berith grants skill in Lance, Sabers, and Riding.
 
Berith grants skill in Lance, Sabers, and Riding.
 
== Active Powers ==
 
== Active Powers ==
*Blood Mercenary: Fires an invisible beam in a chosen direction. Damage is non-elemental, but must be financed by your visible gold.
+
*Blood Mercenary: Fires an invisible beam dealing 5 dice of damage in a chosen direction. Damage is non-elemental, but must be financed by your visible gold, ie, you loose gold equal to the total damage dealt by this attack.
*Sow Discord: Monsters on the level attack each other for a short period of time.
+
*Sow Discord: Monsters on the level attack each other for 5 turns + your die size.
 +
 
 
== Passive Powers ==
 
== Passive Powers ==
 
*Blood-price: monsters may drop gold instead of corpses
 
*Blood-price: monsters may drop gold instead of corpses

Revision as of 07:00, 20 August 2014

Seal of Berith.jpg

Berith, the Red Horseman

From Baal: God, and Berith: Covenant. The name of a deity worshiped in ancient Canaan, reviled as a demon by the early Israelites, and later the Christians.

Binding Ritual

Berith requires that his seal be drawn around a set of riding gloves, riding boots, a saddle, a saber, a longsword, a bow, or a lance.

Taboo

You must not kill a pet or former pet.

Mark

You appear drenched in blood, as does your mount (if any).

Detection

The blood can be easily seen from a distance.

Disguise

If you wear torso armor, gloves, boots, and a helm the red color will take the form of enamel, rather than blood. You must dismount from your steed.

Immunity

Your mount (if any) benefits from your resistances.

Skill

Berith grants skill in Lance, Sabers, and Riding.

Active Powers

  • Blood Mercenary: Fires an invisible beam dealing 5 dice of damage in a chosen direction. Damage is non-elemental, but must be financed by your visible gold, ie, you loose gold equal to the total damage dealt by this attack.
  • Sow Discord: Monsters on the level attack each other for 5 turns + your die size.

Passive Powers

  • Blood-price: monsters may drop gold instead of corpses