User:Flag On The Moon/Firefighter quest

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My conceptual Firefighter quest sees you traveling to Ash Mountain to recover your lost quest artifact, while investigating a mysterious forest fire that seems to have a will of its own.

The Ash Mountain featured in this quest is fictional, but possibly located somewhere in northwestern North America. According to Wikipedia, there are real locations named Ash Mountain in British Columbia, California, and Montana. The real-life (not extinct or fantastic) animals represented in the quest are generally consistent with the Pacific Northwest.

Levels

Random monsters on this Quest are generated with the following frequencies:

  • 96/175 (55%) hellhound
  • 24/175 (14%) random d
  • 24/175 (14%) rothe
  • 6/175 (3%) random q
  • 1/7 (14%) normal random monster

Most levels also contain fire elementals and fire vortices, but there is no bias in favor of generating either monster.

Ash Mountain Lookout

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The portal is located in a randomly generated forested area to the left of the firefighting camp (the area shown). To the right of the (partly drained) moat on the other side of the camp, each tile has a 5% chance of having a fog/vapor cloud. The downstair is in the lower right corner.

Your quest leader stands on a chest inside the lookout in the center of the camp, with three quest guardians (volunteers) placed on either side. There is also a peaceful nurse located somewhere on the level, and possibly (with a 50% chance of each) a peaceful coyote, lynx, raven, and garter snake.

Throughout the level are eight fire elementals, four fire vortices, four dust vortices, and one air elemental. There are also two bear traps, two arrow traps, and two pits—the work of hunters. In addition, there is a giant mimic disguised as one of the four fountains around the lookout.

The entire level is no-teleport, and has undiggable walls.

Upper filler level

This is a woodland level, a mines-type map with trees instead of rock. There are four canines, two quadrupeds, two random snakes, two sasquatches, six fire elementals, and four fire vortices. There are also four bear traps and four pits. There may be (with a 75% chance of each item) two helmets, two axes, two rubber hoses, and (with a 25% chance of each) two volunteer corpses.

Backdraft Lodge

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The upstair puts you outside the resort. Directly in front of the doors is a statue of a sasquatch over a fountain.

The large room at the left end of the lodge is decorated with statues of a lynx, a raven, a woodchuck, and a wolf. In addition, there is a bow on the wall (i.e. embedded in it), flanked by two spears. In the center of the hallway is an out-of-place statue of a mumak, which has a 90% chance of being a statue trap.

The room just above the mumak statue is the lodge office and contains three books of "records" (i.e. spellbooks). Six of the other eight small rooms are also interesting: four contain chests (with their usual random contents), one contains a peaceful kitten (presumably in distress), and one contains the corpse of a volunteer, with an axe, a helmet, and a respirator (an amulet of magical breathing). The longer room to the right of these is the kitchen and contains a sink and an icebox.

To continue on your quest, you must find the entrance to the wine cellar at the right. This is a secret door to the long corridor at the top of the map, which may be located in any one of the six marked locations (behind the raven statue, in one of the four rooms flanking the "records" room, or in the kitchen). There will be a stash of gold hidden behind a secret passage at the left end of the corridor.

The wine cellar contains three potions of booze with three random potions hidden underneath them, and a giant mimic imitating the downstair. The true downstair is in the cave below it.

Throughout the lodge building are twenty fire traps, ten falling rock traps, and twelve random objects. Throughout the entire level are twelve fire elementals and eight fire vortices. There is also an iron piercer generated in the corridor between the wine cellar and the cave with the downstair.

The entire level is no-teleport and has undiggable walls and floor.

Lower filler level

This is a cavern level, with four bats/birds, four spiders, eight piercers, eight fire elementals, and up to four earth elementals (with a 50% chance of each). There are also four falling rock traps, six pits, and two webs. Scattered around the level are four tools and four other random objects.

Ash Mountain Caves

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This level is a kind of obstacle course that must be passed if you want to have the first strike against your quest nemesis.

The first room contains 20-24 randomly located traps. (Four have only a 50% chance of being generated.) Six will be fire traps, and the rest will be random. Only one of the three secret doors will actually be generated, so you will have to search around to find the passage to the next room. In front of the center door is a statue of a red dragon, which has a 90% chance of being a statue trap.

The next room contains a lava maze, which can be bypassed if you have levitation or fireproof waterwalking boots. Twelve flaming spheres will be generated in the maze.

Your quest nemesis, with the Bell of Opening and the quest artifact, occupies the throne in the final room, with a guard of four salamanders.

Scattered throughout the level are twelve gem-class items.

The entire level is no-teleport and has undiggable walls.