Difference between revisions of "User:Kahran042/YANI"

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(New class: DQ Slime)
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* Guardians: globule ({{cyan|b}})
 
* Guardians: globule ({{cyan|b}})
 
* Nemesis: Erdrick ({{white|@}}) - would have a couple of weapon attacks and clerical spellcasting
 
* Nemesis: Erdrick ({{white|@}}) - would have a couple of weapon attacks and clerical spellcasting
* Artifact: The Slime Crown (not sure of its abilities, but would probably have some sort of power against player monsters)
+
* Artifact: The Slime Crown (helmet; not sure of its abilities, but would probably have some sort of power against player monsters and could be invoked for some sort of effect similar to actual DQ Slimes' ability to merge into a King Slime)
  
 
Again, all of this is really just a framework. Again, I'm no good with balance or coding, so I don't have anything too concrete here.
 
Again, all of this is really just a framework. Again, I'm no good with balance or coding, so I don't have anything too concrete here.

Revision as of 18:09, 7 June 2015

I'm really better at coming up with ideas than actually coding or balancing them, so these are just theoretical. If anyone wants to try to implement these, feel free to do so!


Mustelids

As you may or may not know, I'm fond of ferrets, so I wanted to incorporate them as pets in my failed attempt at a branch, along with some other mustelids, as follows. They would all use r glyphs, and the glyph would be changed to "rodent or mustelid".

  • r Ferret kit, ferret, large ferret - Domestic, approximately equal to their cat counterparts strength-wise. In addition to meat, they would also be tamable with raisins (%).
  • r Skunk - Would have a poisonous breath attack.
  • r Ermine - Would have some sort of cold-related property, either an attack or a corpse resistance.

Also possibly badgers, mink, and stoats, but I'm not sure what kind of properties they would have.

New class: DQ Slime

Based on the monster classes from various Dragon Warrior/Quest games, this class would start out on the level of some of Extended's "harder than hard" classes, but would become super-powerful at higher levels. I'm not sure of what powers, exactly, it would have, but one of them would probably be the ability to breathe fire, since that's a common ability among playable slime classes in DQ.

Ranks

  • Globule (1-2)
  • Moist (3-5)
  • Wiggly (6-8)
  • Jiggly (9-13)
  • Slurry (14-17)
  • Slime Knight (18-21)
  • Slime Hero (22-25)
  • King Slime (26-29)
  • Slime God (30)

Deities (pantheon: Dragon Quest series)

  • Lawful: Master Dragon
  • Neutral: _Rubiss
  • Chaotic: Orgodemir

Race: Any

Alignment: Neutral or chaotic

Quest ideas

  • Leader: the Slime Emperor (b)
  • Guardians: globule (b)
  • Nemesis: Erdrick (@) - would have a couple of weapon attacks and clerical spellcasting
  • Artifact: The Slime Crown (helmet; not sure of its abilities, but would probably have some sort of power against player monsters and could be invoked for some sort of effect similar to actual DQ Slimes' ability to merge into a King Slime)

Again, all of this is really just a framework. Again, I'm no good with balance or coding, so I don't have anything too concrete here.