Difference between revisions of "User:Ozymandias"

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- Random potion effects from quaffing from a sink can include vampire blood, depending on luck and whether the player is a vampire. The BUC state of random potion effects can also be affected by luck. (did some of coding for this one)
 
- Random potion effects from quaffing from a sink can include vampire blood, depending on luck and whether the player is a vampire. The BUC state of random potion effects can also be affected by luck. (did some of coding for this one)
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- In addition to the "Saved by the bell!" grave with a bell on top, include a "Apres moi, le deluge." grave with a scroll of flood on top.

Revision as of 04:03, 20 August 2013

Ozymandias:

I hope to become more involved with the development of Nethack and variants (especially UnNetHack) Right now though, my involvement has been mostly limited to posting YANIs on RGRN... I also have been quite active in adding UnNetHack info to the wiki

I am known as tedav in IRC.

Links to them here:

YANI - More Interesting Harassment by Rodney

https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/qVAChGj38Ek


YANI - New Monster (Cherub)

https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/JSD_masToNQ


YANI - Enhanced Cursed Scrolls

https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/H1EPSAvdiuY


YANI - Bathrooms

https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/SX7cMobGMrA


YANI - Blood from Sinks

https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/O5oCfhPrS3k


YANI - Exploding Wands modify dungeon

https://sourceforge.net/apps/trac/unnethack/ticket/166


YANI - Scrolls of gold detection detect gold dragons/gold golems

https://sourceforge.net/apps/trac/unnethack/ticket/167


If anyone has any questions, comments, or suggestions, let me know.

If anyone wants to try to code anything based on any idea that I post anywhere, go right ahead.

If someone writes a patch implementing the Cherub idea I had, I will be eternally grateful.


Ideas implemented so far into UnNetHack(coded by others)

- breaking wands creates traps

- confused scroll of stinking cloud creates gas spores

- change to luck functionality, and related luck draining monster (aaxelb came up with the specifics of the evil eye)

- probing teleports quantum mechanics

- shambling horrors in the sanctum

- probing Cthulhu makes player confused

- evil eye drops corpses; eating them has an impact on luck dependent on BUC

- new gas spore that explodes into a stinking cloud (implemented as part of Guest_41's Dungeon fern patch)

- Random potion effects from quaffing from a sink can include vampire blood, depending on luck and whether the player is a vampire. The BUC state of random potion effects can also be affected by luck. (did some of coding for this one)

- In addition to the "Saved by the bell!" grave with a bell on top, include a "Apres moi, le deluge." grave with a scroll of flood on top.