Difference between revisions of "User:Ozymandias"
Ozymandias (talk | contribs) m (YAYANI) |
Ozymandias (talk | contribs) (updated to include what ideas have been implemented into Un - infinite thanks to the people who coded them) |
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If someone writes a patch implementing the Cherub idea I had, I will be eternally grateful. | If someone writes a patch implementing the Cherub idea I had, I will be eternally grateful. | ||
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+ | Ideas implemented so far into UnNetHack(coded by others): | ||
+ | - breaking wands creates traps | ||
+ | - confused scroll of stinking cloud creates gas spores | ||
+ | - change to luck functionality, and related luck draining monster (aaxelb came up with the specifics of the evil eye) | ||
+ | - probing teleports quantum mechanics | ||
+ | - shambling horrors in the sanctum |
Revision as of 21:36, 11 August 2013
Ozymandias:
I hope to become more involved with the development of Nethack and variants (especially UnNetHack) Right now though, my involvement has been mostly limited to posting YANIs on RGRN... I also have been quite active in adding UnNetHack info to the wiki
I am known as tedav in IRC and on the UnNetHack sourceforge page.
Links to them here:
YANI - More Interesting Harassment by Rodney
https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/qVAChGj38Ek
YANI - New Monster (Cherub)
https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/JSD_masToNQ
YANI - Enhanced Cursed Scrolls
https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/H1EPSAvdiuY
YANI - Bathrooms
https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/SX7cMobGMrA
YANI - Blood from Sinks
https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/O5oCfhPrS3k
YANI - Exploding Wands modify dungeon
https://sourceforge.net/apps/trac/unnethack/ticket/166
YANI - Scrolls of gold detection detect gold dragons/gold golems
https://sourceforge.net/apps/trac/unnethack/ticket/167
If anyone has any questions, comments, or suggestions, let me know.
If anyone wants to try to code anything based on any idea that I post anywhere, go right ahead.
If someone writes a patch implementing the Cherub idea I had, I will be eternally grateful.
Ideas implemented so far into UnNetHack(coded by others): - breaking wands creates traps - confused scroll of stinking cloud creates gas spores - change to luck functionality, and related luck draining monster (aaxelb came up with the specifics of the evil eye) - probing teleports quantum mechanics - shambling horrors in the sanctum