Difference between revisions of "User:Ozymandias"

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(updated to include what ideas have been implemented into Un - infinite thanks to the people who coded them)
m (fix format)
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Ideas implemented so far into UnNetHack(coded by others):
 
Ideas implemented so far into UnNetHack(coded by others):
 
- breaking wands creates traps
 
- breaking wands creates traps
 +
 
- confused scroll of stinking cloud creates gas spores
 
- confused scroll of stinking cloud creates gas spores
 +
 
- change to luck functionality, and related luck draining monster (aaxelb came up with the specifics of the evil eye)
 
- change to luck functionality, and related luck draining monster (aaxelb came up with the specifics of the evil eye)
 +
 
- probing teleports quantum mechanics
 
- probing teleports quantum mechanics
 +
 
- shambling horrors in the sanctum
 
- shambling horrors in the sanctum

Revision as of 21:37, 11 August 2013

Ozymandias:

I hope to become more involved with the development of Nethack and variants (especially UnNetHack) Right now though, my involvement has been mostly limited to posting YANIs on RGRN... I also have been quite active in adding UnNetHack info to the wiki

I am known as tedav in IRC and on the UnNetHack sourceforge page.

Links to them here:

YANI - More Interesting Harassment by Rodney

https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/qVAChGj38Ek


YANI - New Monster (Cherub)

https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/JSD_masToNQ


YANI - Enhanced Cursed Scrolls

https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/H1EPSAvdiuY


YANI - Bathrooms

https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/SX7cMobGMrA


YANI - Blood from Sinks

https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/O5oCfhPrS3k


YANI - Exploding Wands modify dungeon

https://sourceforge.net/apps/trac/unnethack/ticket/166


YANI - Scrolls of gold detection detect gold dragons/gold golems

https://sourceforge.net/apps/trac/unnethack/ticket/167


If anyone has any questions, comments, or suggestions, let me know.

If anyone wants to try to code anything based on any idea that I post anywhere, go right ahead.

If someone writes a patch implementing the Cherub idea I had, I will be eternally grateful.

Ideas implemented so far into UnNetHack(coded by others): - breaking wands creates traps

- confused scroll of stinking cloud creates gas spores

- change to luck functionality, and related luck draining monster (aaxelb came up with the specifics of the evil eye)

- probing teleports quantum mechanics

- shambling horrors in the sanctum