User:Wikid/Morality Monsters

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Revision as of 05:52, 3 August 2019 by Wikid (talk | contribs) (Moral Event Horizon)
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Piped from the sages of VoR's Hallucinatory Bestiary, we bring you the Morality Monsters.

Smiting things in Nethack is generally good, but whacking Morality Monsters can get the injudicious adventurer into precarious trouble. Unfortunately the whacking can be hard to avoid, as Morality Monsters are hard to eliminate without whacking, tend to increase on contact with cold iron, and can get in the way.

Template: Black pudding, but slower (speed 1)

Moral Hazard

A nuisance that assembles in large numbers and is obstructive to the hitherto non-slimy.

In economics, moral hazard occurs when someone increases their exposure to risk when insured, especially when a person takes more risks because someone else bears the cost of those risks. A moral hazard may occur where the actions of one party may change to the detriment of another after a financial transaction has taken place.
[Editor Anonymous, Wikipedia]

Moral Hazard P
Attacks Passive sliming
Speed 1
Alignment 14 (lawful)
Frequency 0 (Not randomly generated)
Base MR 100
Resistances Acid, Cold, Fire, Poison, Shock, Stoning
Intrinsics conveyed Conflict (30%), otherwise Aggravate Monster
A moral hazard is normally generated peaceful, occurs in large groups

Moral Event Horizon

A nastier proposition with a corrosive effect on the pugilistic, who may find parts of themself disappearing over the horizon.

Tarkin, if ever there was a shred of humanity in you or these twisted creatures of yours, it's dead now. You're at war with life itself.

[Princess Leia Organa (after Grand Moff Tarkin wipes out Alderaan), Star Wars Radio Dramas; via T.V. Tropes]

Moral Event Horizon P
Attacks Bite 3d8 corrosion, Passive corrosion, Passive intrinsic stealing
Speed 1
Alignment 14 (lawful)
Frequency 0 (Not randomly generated)
Base MR 100
Resistances Acid, Cold, Fire, Poison, Shock, Stoning
Intrinsics conveyed Conflict (70%), otherwise Aggravate Monster
A moral event horizon is normally generated peaceful, is solitary