User talk:Bulwersator/UnNetHackPlus bug tracking
C342-54
The bug, unless I (and Grunt) misunderstand it, is that a statue of a unique monster, if left in a bones file, may be turned into the unique monster using stone to flesh or a statue trap. This is inconsistent as normally, some of these monsters are removed from bones, including their corpses (which could be revived).
There is also the possiblity of generating the unique monster (say, Medusa on her level), then using stone to flesh on the statue to have two instances of the "unique" monster simultaneously present in your game. If you then turn both of these into statues and leave them in a bones file and that bones file is loaded, that game may have three Medusas, etc.
I'm not sure why you "see no need" for GruntHack's fix (which actually only seems to fix it for specific monsters); it's consistent with wished-for statues of unique monsters, which will also turn into a doppelganger. —bcode talk | mail 16:40, 23 March 2013 (UTC)