Difference between revisions of "User talk:Qazmlpok"

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==Monster difficulty in SLASH'EM==
 
==Monster difficulty in SLASH'EM==
 
That's a really cool idea, generating the infoboxes automatically for the SLASH'EM article.  You might take a look at [[User:Ion frigate/difficulty|this page]], which is based on my reading of [http://www.koders.com/cpp/fid53CE3B8D7938E4B74C71CD552F97FB03DEAFA430.aspx?s=game#L1421 this], from the makedefs file for SLASH'EM, for monster difficulty.  I'm fairly certain of its accuracy, although I don't know if it would be useful for the automatic generation of SLASH'EM monster files that you are doing.  As for experience, I always just determine that in wizard mode, by generating a monster with the right base level, killing it, and seeing how much experience I gained.  Hence the fact that I haven't filled it in for that many of the SLASH'EM articles, since it is rather tedious. -[[User:Ion frigate|Ion frigate]] 22:14, May 1, 2010 (UTC)
 
That's a really cool idea, generating the infoboxes automatically for the SLASH'EM article.  You might take a look at [[User:Ion frigate/difficulty|this page]], which is based on my reading of [http://www.koders.com/cpp/fid53CE3B8D7938E4B74C71CD552F97FB03DEAFA430.aspx?s=game#L1421 this], from the makedefs file for SLASH'EM, for monster difficulty.  I'm fairly certain of its accuracy, although I don't know if it would be useful for the automatic generation of SLASH'EM monster files that you are doing.  As for experience, I always just determine that in wizard mode, by generating a monster with the right base level, killing it, and seeing how much experience I gained.  Hence the fact that I haven't filled it in for that many of the SLASH'EM articles, since it is rather tedious. -[[User:Ion frigate|Ion frigate]] 22:14, May 1, 2010 (UTC)
 +
:Cool, thanks. Difficulty isn't as difficult as I thought. If the isnasty() check is really the only difference it should be easy to make it work for both vanilla and SLASH'EM as well. Now that I've also found the experience code I might be able to add that as well, although it'll probably be a pain to port it to Perl. -- [[User:Qazmlpok|Qazmlpok]] 01:54, May 2, 2010 (UTC)

Revision as of 01:54, 2 May 2010

Welcome!

Welcome!

Hi! Welcome, and thanks for contributing to Wikihack!

  • The How to help and Style guide pages are excellent starting points.
  • Recent changes is a great first stop, because you can see what other people are editing right this minute, and where you can help.
  • Questions? Need help? You can ask on my talk page, at the Community Portal or on the talk page associated with each article! Just remember to sign those posts with four tildes: ~~~~. That will expand to create a signature.

I'm really happy to have you here, and look forward to working with you! -- ZeroOne (Talk) 19:15, 20 June 2009

Food appraisal

Hi :) I put a message on the talk page for food appraisal with some findings about vegan/vegetarian conduct, take a look if you have a moment! Strongsauce1 04:16, September 11, 2009 (UTC)

Mjollnir

Excuse me, do you believe I am making stuff up? This has killed me more than once, and all I wanted to do is warn others - because that's what this wiki is for. I was going to contribute here, but it seems to be worse than wikipedia. --93.132.63.9 11:32, November 15, 2009 (UTC)

Yes, I do. And for the reason I mentioned in both the reverts I made and the Mjollnir talk page. I am completely unable to reproduce this claim of yours. If you read the Mjollnir talk page entry I added you'd see a list of monsters I had engulf me in an attempt to damage myself with Mjollnir. You, however, have done nothing more than state "This can be done" - you have given no more specifics of your methods, no screenshot or text dump to prove that it can happen (I asked for one on the talk page), and no specifics on when this can occur beyond "vortex like monsters". Back up your claim, then I'll stop thinking you're lying. If you're not being malicious here, then I'd assume that you were engulfed by a energy vortex. They're obviously shock resistant so Mjollnir would do terrible damage, and the passive attack of the vortex could very well kill you and make you assume it was some form of backlash from Mjollnir. Switching to any other weapon while engulfed by an energy vortex is certainly a good idea, but it is not because Mjollnir itself is hurting you. -- Qazmlpok 15:31, November 15, 2009 (UTC)
May I participate in the debate? Occasionally, there really are bugs in NetHack (or the spoilers). One such example is an amulet of unchanging does not prevent a player in wood golem form from rehumanizing after a pudding's rot attack. In order to find similar corner cases, we'd need very precise instructions how to reproduce the alleged Mjollnir bug. -Tjr 17:01, November 15, 2009 (UTC)

headstone

I noticed that you removed my addition to the headstone page. I just added it while playing NH343 on nethack.alt.org and copied the headstone quote directly from the screen. Should I not have done that?


I have now registered at wikihack as Nodog so my additions can be tracked.

NAO uses a slightly different codebase than vanilla nethack. Nethack is open source so it's pretty common for people to make their own patches and other minor additions. I don't know all of the changes on NAO, but that headstone message is definitely one of them. I checked the source before reverting your addition, and that line isn't in regular Nethack or even SLASH'EM. -- Qazmlpok 23:56, March 26, 2010 (UTC)
Good enough. Now I know. -- Nodog

Thanks

Thank you for looking after the wiki, reverting spam etc in the last few weeks. -Tjr 21:53, April 5, 2010 (UTC)

Monster difficulty in SLASH'EM

That's a really cool idea, generating the infoboxes automatically for the SLASH'EM article. You might take a look at this page, which is based on my reading of this, from the makedefs file for SLASH'EM, for monster difficulty. I'm fairly certain of its accuracy, although I don't know if it would be useful for the automatic generation of SLASH'EM monster files that you are doing. As for experience, I always just determine that in wizard mode, by generating a monster with the right base level, killing it, and seeing how much experience I gained. Hence the fact that I haven't filled it in for that many of the SLASH'EM articles, since it is rather tedious. -Ion frigate 22:14, May 1, 2010 (UTC)

Cool, thanks. Difficulty isn't as difficult as I thought. If the isnasty() check is really the only difference it should be easy to make it work for both vanilla and SLASH'EM as well. Now that I've also found the experience code I might be able to add that as well, although it'll probably be a pain to port it to Perl. -- Qazmlpok 01:54, May 2, 2010 (UTC)