Difference between revisions of "User talk:Soviet5lo"

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(suggested changes)
(suggested changes)
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:In the current dev build I haven't pushed yet I've removed the chance of altars disappearing and unicorn horns turning to dust/permanently removing stats and attributes.  I <i>want</i> to say that the elbereth thing is okay since elbereth needed a bit of a nerf to begin with, just not as extreme as it was in Slash'EM Extended (all engravings not being permanent, among a few others). --[[User:Soviet5lo|Soviet5lo]] ([[User talk:Soviet5lo|talk]]) 01:34, 7 May 2015 (UTC)
 
:In the current dev build I haven't pushed yet I've removed the chance of altars disappearing and unicorn horns turning to dust/permanently removing stats and attributes.  I <i>want</i> to say that the elbereth thing is okay since elbereth needed a bit of a nerf to begin with, just not as extreme as it was in Slash'EM Extended (all engravings not being permanent, among a few others). --[[User:Soviet5lo|Soviet5lo]] ([[User talk:Soviet5lo|talk]]) 01:34, 7 May 2015 (UTC)
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::Good. I think the altar and unicorn thing were quite nasty. I played once, and the altar disappeared before i got my artifact O_O .
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::According to [[Role difficulty/Variants]], a wizard in slashem is alredy at 5% ascension rate(i think it is an under estimate, it's not really that bad), other roles rates are also quite bad.
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::You say you never ascended, i normally can ascend a wizard in slash'em, i wouldn't try to guess my ascension rate though ( beater then 5%). When you'll make your changes i'll try to ascend a wizard in slashthem(with some save scumming :P, when i started playing slashem, i even ate an asphinx B[). [[Magicbane]]'s ability to engrave Elbereth is very important, you can't use magic until the mid game, the wizard is a bad fighter with low HP and you can't use magic with dragon mail. Nerfing Elbereth, nerfs Magicbane and also makes the early game harder for weak fighter classes.
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::Magicbane is very important for an early wizard, athames start appearing when the player doesn't really need them, in the early  game wands that can engrave are rare with limited charges and dust engravings are alredy very unreliable in them selves. Elbereth loses most of it's usefulness when a character reaches the mid game. It is still useful for very nasty monsters, like mind flayers though.
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::My point is, 5% is low enough alredy! You should revert Elbereth also. I would suggest, to beef up instead certain monsters ranged attacks to compensate if it bothers you so much.--[[User:Quantum Immortal|Quantum Immortal]] ([[User talk:Quantum Immortal|talk]]) 03:28, 7 May 2015 (UTC)

Revision as of 03:28, 7 May 2015


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suggested changes

Hello :P

A few changes of slashem extended that a find particularly cruel and i think should be reverted in slashtem.

  • Altars have a chance of disappearing.
  • unicorn horns have a chance of ... turning to dust or blowing up (don't remember what it was). And there is a chance that lost stats aren't fixed.
  • Elbereth isn't 100% reliable.

What you think? --Quantum Immortal (talk) 05:40, 6 May 2015 (UTC)

In the current dev build I haven't pushed yet I've removed the chance of altars disappearing and unicorn horns turning to dust/permanently removing stats and attributes. I want to say that the elbereth thing is okay since elbereth needed a bit of a nerf to begin with, just not as extreme as it was in Slash'EM Extended (all engravings not being permanent, among a few others). --Soviet5lo (talk) 01:34, 7 May 2015 (UTC)
Good. I think the altar and unicorn thing were quite nasty. I played once, and the altar disappeared before i got my artifact O_O .
According to Role difficulty/Variants, a wizard in slashem is alredy at 5% ascension rate(i think it is an under estimate, it's not really that bad), other roles rates are also quite bad.
You say you never ascended, i normally can ascend a wizard in slash'em, i wouldn't try to guess my ascension rate though ( beater then 5%). When you'll make your changes i'll try to ascend a wizard in slashthem(with some save scumming :P, when i started playing slashem, i even ate an asphinx B[). Magicbane's ability to engrave Elbereth is very important, you can't use magic until the mid game, the wizard is a bad fighter with low HP and you can't use magic with dragon mail. Nerfing Elbereth, nerfs Magicbane and also makes the early game harder for weak fighter classes.
Magicbane is very important for an early wizard, athames start appearing when the player doesn't really need them, in the early game wands that can engrave are rare with limited charges and dust engravings are alredy very unreliable in them selves. Elbereth loses most of it's usefulness when a character reaches the mid game. It is still useful for very nasty monsters, like mind flayers though.
My point is, 5% is low enough alredy! You should revert Elbereth also. I would suggest, to beef up instead certain monsters ranged attacks to compensate if it bothers you so much.--Quantum Immortal (talk) 03:28, 7 May 2015 (UTC)