Difference between revisions of "Wand of enlightenment"

From NetHackWiki
Jump to navigation Jump to search
(Generation information.)
m (link to enlightenment now that it exists; tag 343)
Line 6: Line 6:
 
}}
 
}}
  
A '''wand of enlightenment''' gives you '''enlightenment''': you see your [[property|properties]] and exercise [[wisdom]].
+
A '''wand of enlightenment''' gives you [[enlightenment]]: you see your [[property|properties]] and exercise [[wisdom]].
  
 
A wand of enlightenment is immensely useful for identifying noncursed [[ring]]s and [[amulet]]s.  First make sure you know what your intrinsics are without any equipment (by zapping the wand if necessary) then put on the ring or amulet, zap the wand, and see if any new intrinsics have appeared in the list.  You can also tell whether an unidentified [[gray stone]] is a [[luckstone]] by looking for messages about extra/reduced [[luck]].  Another bonus is that enlightenment will let you know whether it is safe to [[pray]].
 
A wand of enlightenment is immensely useful for identifying noncursed [[ring]]s and [[amulet]]s.  First make sure you know what your intrinsics are without any equipment (by zapping the wand if necessary) then put on the ring or amulet, zap the wand, and see if any new intrinsics have appeared in the list.  You can also tell whether an unidentified [[gray stone]] is a [[luckstone]] by looking for messages about extra/reduced [[luck]].  Another bonus is that enlightenment will let you know whether it is safe to [[pray]].
Line 14: Line 14:
 
[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell.  There is a 1.5% chance that a randomly-generated wand will be a wand of enlightenment.
 
[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell.  There is a 1.5% chance that a randomly-generated wand will be a wand of enlightenment.
  
 +
{{nethack-343}}
 
{{stub|Commentary?}}
 
{{stub|Commentary?}}
  
 
[[Category:Wands|Enlightenment]]
 
[[Category:Wands|Enlightenment]]

Revision as of 01:45, 24 May 2008

/
Name enlightenment
Appearance random
Base price 150 zm
Weight 7
Type non-directional
Maximum charges 15
Monster use Will not be used by monsters.

A wand of enlightenment gives you enlightenment: you see your properties and exercise wisdom.

A wand of enlightenment is immensely useful for identifying noncursed rings and amulets. First make sure you know what your intrinsics are without any equipment (by zapping the wand if necessary) then put on the ring or amulet, zap the wand, and see if any new intrinsics have appeared in the list. You can also tell whether an unidentified gray stone is a luckstone by looking for messages about extra/reduced luck. Another bonus is that enlightenment will let you know whether it is safe to pray.

Generation

Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 1.5% chance that a randomly-generated wand will be a wand of enlightenment.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"Commentary?"