Difference between revisions of "Wand of magic missile"

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A '''wand of magic missile''' will do ''2d6'' damage to monsters when zapped.
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A '''wand of magic missile''' will do ''2d6'' damage to monsters when zapped. Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6.
 
==Strategy==
 
==Strategy==
  
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Generated monsters capable of wielding weapons have a chance to be generated with an [[offensive item]]; one of the possible offensive items is a wand of magic missile. [[Shopkeeper]]s have a 1/4 chance of being generated with a magic missile wand.
 
Generated monsters capable of wielding weapons have a chance to be generated with an [[offensive item]]; one of the possible offensive items is a wand of magic missile. [[Shopkeeper]]s have a 1/4 chance of being generated with a magic missile wand.
  
Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6.
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[[Category:Wands|Magic missile]]
 
[[Category:Wands|Magic missile]]

Revision as of 22:35, 3 July 2010

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Name magic missile
Appearance random
Base price 150 zm
Weight 7
Type ray
Maximum charges 8
Monster use Will not be used by monsters.

A wand of magic missile will do 2d6 damage to monsters when zapped. Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6.

Strategy

  • In the early game, these wand should be used up fast—not because it's useful, but to work it out of inventory, and prevent monsters from getting a hold of it. It's pitiful 2d6 damage very quickly becomes obsolete. One way to help overcome this, in certain limited cases, is to intentionally bounce it off walls back at the monster. In this way, with the proper set up, it can often get 4d6. Which is still very little, but prolongs it's use until better ranged capabilities are acquired.
    • Curiously, one good use of such a wand isn't to zap it at all, but to throw it. Intelligent monsters will gleefully pick up the wand and zap like crazy. With reflection, this becomes harmless, and in fact, can be helpful. 2d6 may not be much damage, but in the hands of a gnome, it also doesn't take any turns to use.
    • Certain monsters, with quite deadly attacks, may also waste their time zapping a wand with their turn instead of using the far more powerful innate abilities they may have.

Generation

Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 5% chance that a randomly-generated wand will be a wand of magic missile.

Generated monsters capable of wielding weapons have a chance to be generated with an offensive item; one of the possible offensive items is a wand of magic missile. Shopkeepers have a 1/4 chance of being generated with a magic missile wand.


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