Difference between revisions of "Wand of nothing"
Jump to navigation
Jump to search
m |
(Added strategy section) |
||
Line 9: | Line 9: | ||
This makes it problematic to identify. The best method is to combine engrave-testing with price-testing, or to use a [[scroll of identify|scroll]] or spell. The only other wand with base price 100 is the [[wand of light|light]], which is very easy to identify, and safe to zap / engrave with. It could also be identified by elimination once the wands are known that produce no message when engraving. | This makes it problematic to identify. The best method is to combine engrave-testing with price-testing, or to use a [[scroll of identify|scroll]] or spell. The only other wand with base price 100 is the [[wand of light|light]], which is very easy to identify, and safe to zap / engrave with. It could also be identified by elimination once the wands are known that produce no message when engraving. | ||
+ | |||
+ | ==Strategy== | ||
+ | * As one would expect from the name, they are completely worthless. Worse than useless, in fact, as they also get in the way of identifying other wands. | ||
==Generation== | ==Generation== | ||
− | [[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. | + | [[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 2.5% chance that a randomly-generated wand will be a wand of nothing. |
[[Category:Wands|Nothing]] | [[Category:Wands|Nothing]] |
Revision as of 06:40, 4 July 2010
/ | |
---|---|
Name | nothing |
Appearance | random |
Base price | 100 zm |
Weight | 7 |
Type | beam |
Maximum charges | 8 |
Monster use | Will not be used by monsters. |
A wand of nothing does absolutely nothing, whether zapped, engraved with, or when broken, even though it will ask you for a direction when zapped.
This makes it problematic to identify. The best method is to combine engrave-testing with price-testing, or to use a scroll or spell. The only other wand with base price 100 is the light, which is very easy to identify, and safe to zap / engrave with. It could also be identified by elimination once the wands are known that produce no message when engraving.
Strategy
- As one would expect from the name, they are completely worthless. Worse than useless, in fact, as they also get in the way of identifying other wands.
Generation
Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 2.5% chance that a randomly-generated wand will be a wand of nothing.