Difference between revisions of "Wand of probing"

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m (Added comment about distance probing)
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==Generation==
 
==Generation==
  
[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell.  There is a 3% chance that a randomly-generated wand will be a wand of probing.
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[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom.  There is a 3% chance that a randomly-generated wand will be a wand of probing.
 
 
 
[[Category:Wands|Probing]]
 
[[Category:Wands|Probing]]

Revision as of 22:25, 20 October 2009

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Name probing
Appearance random
Base price 150 zm
Weight 7
Type beam
Maximum charges 8
Monster use Will not be used by monsters.

A wand of probing can give you information about a monster, or the contents of a container. It also has other uses.

In general, wands of probing act much like stethoscopes. Zapping one prompts the player for a direction, and if there is a suitable target, shows the name, alignment, level, HP, AC, and status of the target. Unlike a stethoscope, it is a directional beam, allowing the remote assessment of the target, and it will also show the inventory of the target. This leads to situational usages such as:

  • Checking historical statues for useful items before taking an alignment penalty for breaking into them as an Archeologist.
  • Checking the inventory of peaceful monsters for useful items before taking an alignment penalty for killing them.
  • Checking the inventory of your pet when supplying it with equipment.

Otherwise a wand of probing is inferior to a stethoscope, being heavier, slower, and having only limited charges.

Generation

Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 3% chance that a randomly-generated wand will be a wand of probing.