Difference between revisions of "Wand of undead turning"

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A '''wand of undead turning''' has two practical functions. [[Zap]]ping an [[undead]] monster with it will cause 1-8 points of damage and cause the creature to flee from you. The damage is doubled if you are a [[Knight]] with the [[Magic Mirror of Merlin]].
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A '''Wand of Undead Turning''' is a Utility wand with two functions. [[Zap]]ping an [[undead]] monster deals 1-8 points of damage and will cause the creature to flee from you. This damage is doubled if you are a [[Knight]] carrying the [[Magic Mirror of Merlin]].
  
The second function is less obvious, but arguably much more useful. This is the '''unturn dead'''<ref>[[zap.c#unturn_dead]]</ref> function. It can be used to [[revive]] [[corpse]]s and rejuvenate [[egg]]s. If a corpse is too old to [[eat]] or #[[offer]], you could zap it, then kill the monster again. If your [[pet]] dies (in a manner that leaves a corpse), you could bring it back to life, although you still might need to re-tame it.
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Alternatively, the wand can be used to '''unturn dead'''<ref>[[zap.c#unturn_dead]]</ref>, [[revive|reviving]] [[corpse]]s and rejuvenating [[egg]]s, though limitations apply.
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== Identification ==
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First try [[Wand#Engrave-identification|engrave]] testing. If no message or effect is generated, it's fairly safe to zap it at yourself - getting [[Stun|Stunned]] while Undead, having a corpse in your inventory reanimated, or getting the message "You shudder with dread" unambigously identifies the wand as Undead Turning.
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== Strategy ==
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* If a corpse is too old to [[eat]] or #[[offer]], zapping it with a Wand of Undead Turning then re-killing the monster will reset the rot timer.  
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* If your [[pet]] dies (in a manner that leaves a corpse), zapping it with the wand could bring it back to life - although be warned it might need to be re-tamed.
  
This wand can be unambigously identified when you zap it at yourself: "You shudder with dread." This is a fairly risk-free method of testing a wand that does nothing when you [[engrave]] with it, unless you happen to be undead (in which case you will be [[stun]]ned), or are carrying a dangerous corpse ([[cockatrice]] being the most likely example).
 
  
 
==Generation==
 
==Generation==
  
[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 5% chance that a randomly-generated wand will be a wand of undead turning.
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[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 5% chance that a randomly-generated wand will be a Wand of Undead Turning.
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==References==
 
==References==
 
<references/>
 
<references/>
 
{{todo|Separate fact from strategy}}
 
 
[[Category:Wands|Undead turning]]
 
[[Category:Wands|Undead turning]]

Revision as of 00:27, 30 August 2010

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Name undead turning
Appearance random
Base price 150 zm
Weight 7
Type beam
Maximum charges 8
Monster use Will not be used by monsters.

A Wand of Undead Turning is a Utility wand with two functions. Zapping an undead monster deals 1-8 points of damage and will cause the creature to flee from you. This damage is doubled if you are a Knight carrying the Magic Mirror of Merlin.

Alternatively, the wand can be used to unturn dead[1], reviving corpses and rejuvenating eggs, though limitations apply.


Identification

First try engrave testing. If no message or effect is generated, it's fairly safe to zap it at yourself - getting Stunned while Undead, having a corpse in your inventory reanimated, or getting the message "You shudder with dread" unambigously identifies the wand as Undead Turning.


Strategy

  • If a corpse is too old to eat or #offer, zapping it with a Wand of Undead Turning then re-killing the monster will reset the rot timer.
  • If your pet dies (in a manner that leaves a corpse), zapping it with the wand could bring it back to life - although be warned it might need to be re-tamed.


Generation

Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 5% chance that a randomly-generated wand will be a Wand of Undead Turning.


References