Difference between revisions of "Wand of undead turning"
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A '''wand of undead turning''' has two practical functions. [[Zap]]ping an [[undead]] monster with it will cause 1-8 points of damage and cause the creature to flee from you. The damage is doubled if you are a [[Knight]] with the [[Magic Mirror of Merlin]]. | A '''wand of undead turning''' has two practical functions. [[Zap]]ping an [[undead]] monster with it will cause 1-8 points of damage and cause the creature to flee from you. The damage is doubled if you are a [[Knight]] with the [[Magic Mirror of Merlin]]. | ||
− | The second function is less obvious, but arguably much more useful. | + | The second function is less obvious, but arguably much more useful. This is the '''unturn dead'''<ref>[[zap.c#unturn_dead]]</ref> function. It can be used to [[revive]] [[corpse]]s and rejuvenate [[egg]]s. If a corpse is too old to [[eat]] or #[[offer]], you could zap it, then kill the monster again. If your [[pet]] dies (in a manner that leaves a corpse), you could bring it back to life, although you still might need to re-tame it. |
− | This wand can be unambigously identified when you zap it at yourself: "You shudder | + | This wand can be unambigously identified when you zap it at yourself: "You shudder with dread." This is a fairly risk-free method of testing a wand that does nothing when you [[engrave]] with it, unless you happen to be undead (in which case you will be [[stun]]ned), or are carrying a dangerous corpse ([[cockatrice]] being the most likely example). |
==Generation== | ==Generation== | ||
− | [[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. | + | [[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 5% chance that a randomly-generated wand will be a wand of undead turning. |
==References== | ==References== | ||
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{{todo|Separate fact from strategy}} | {{todo|Separate fact from strategy}} | ||
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[[Category:Wands|Undead turning]] | [[Category:Wands|Undead turning]] |
Revision as of 20:57, 10 May 2010
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Name | undead turning |
Appearance | random |
Base price | 150 zm |
Weight | 7 |
Type | beam |
Maximum charges | 8 |
Monster use | Will not be used by monsters. |
A wand of undead turning has two practical functions. Zapping an undead monster with it will cause 1-8 points of damage and cause the creature to flee from you. The damage is doubled if you are a Knight with the Magic Mirror of Merlin.
The second function is less obvious, but arguably much more useful. This is the unturn dead[1] function. It can be used to revive corpses and rejuvenate eggs. If a corpse is too old to eat or #offer, you could zap it, then kill the monster again. If your pet dies (in a manner that leaves a corpse), you could bring it back to life, although you still might need to re-tame it.
This wand can be unambigously identified when you zap it at yourself: "You shudder with dread." This is a fairly risk-free method of testing a wand that does nothing when you engrave with it, unless you happen to be undead (in which case you will be stunned), or are carrying a dangerous corpse (cockatrice being the most likely example).
Generation
Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 5% chance that a randomly-generated wand will be a wand of undead turning.
References
A user has suggested improving this page or section as follows:
"Separate fact from strategy"