Difference between revisions of "Wand of undead turning"
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− | A ''' | + | A '''wand of undead turning''' is a utility wand with two functions. [[Zap]]ping an [[undead]] monster deals 1-8 points of damage and will cause the creature to flee from you. This damage is doubled if you are a [[Knight]] carrying the [[Magic Mirror of Merlin]]. |
Alternatively, the wand can be used to '''unturn dead'''<ref>[[zap.c#unturn_dead]]</ref>, [[revive|reviving]] [[corpse]]s and rejuvenating [[egg]]s, though limitations apply. | Alternatively, the wand can be used to '''unturn dead'''<ref>[[zap.c#unturn_dead]]</ref>, [[revive|reviving]] [[corpse]]s and rejuvenating [[egg]]s, though limitations apply. | ||
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== Identification == | == Identification == | ||
− | First try [[Wand#Engrave-identification|engrave]] testing. If no message or effect is generated, it's fairly safe to zap it at yourself - getting [[ | + | First try [[Wand#Engrave-identification|engrave]] testing. If no message or effect is generated, it's fairly safe to zap it at yourself - getting [[stun]]ned while undead, having a corpse in your inventory reanimated, or getting the message "You shudder with dread" unambigously identifies the wand as undead turning. |
== Strategy == | == Strategy == | ||
− | * If a corpse is too old to [[eat]] or #[[offer]], zapping it with a | + | * If a corpse is too old to [[eat]] or #[[offer]], zapping it with a wand of undead turning then re-killing the monster will reset the rot timer. Note that the revived monster won't always leave a corpse unless it is size large or bigger - see [[Corpse#Corpse_generation_odds|corpse generation odds]] |
* If your [[pet]] dies (in a manner that leaves a corpse), zapping it with the wand could bring it back to life - although be warned it might need to be re-tamed. | * If your [[pet]] dies (in a manner that leaves a corpse), zapping it with the wand could bring it back to life - although be warned it might need to be re-tamed. | ||
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==Generation== | ==Generation== | ||
− | [[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 5% chance that a randomly-generated wand will be a | + | [[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 5% chance that a randomly-generated wand will be a wand of undead turning. |
Revision as of 01:41, 30 August 2010
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Name | undead turning |
Appearance | random |
Base price | 150 zm |
Weight | 7 |
Type | beam |
Maximum charges | 8 |
Monster use | Will not be used by monsters. |
A wand of undead turning is a utility wand with two functions. Zapping an undead monster deals 1-8 points of damage and will cause the creature to flee from you. This damage is doubled if you are a Knight carrying the Magic Mirror of Merlin.
Alternatively, the wand can be used to unturn dead[1], reviving corpses and rejuvenating eggs, though limitations apply.
Identification
First try engrave testing. If no message or effect is generated, it's fairly safe to zap it at yourself - getting stunned while undead, having a corpse in your inventory reanimated, or getting the message "You shudder with dread" unambigously identifies the wand as undead turning.
Strategy
- If a corpse is too old to eat or #offer, zapping it with a wand of undead turning then re-killing the monster will reset the rot timer. Note that the revived monster won't always leave a corpse unless it is size large or bigger - see corpse generation odds
- If your pet dies (in a manner that leaves a corpse), zapping it with the wand could bring it back to life - although be warned it might need to be re-tamed.
Generation
Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 5% chance that a randomly-generated wand will be a wand of undead turning.