Difference between revisions of "Warning"
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(merged from You feel sensitive!) |
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Warning is considered a useful ring in [[ring strategy]]. | Warning is considered a useful ring in [[ring strategy]]. | ||
− | Besides the ring, some [[artifact]]s convey warning: the [[Orb of Fate]] and the [[Master Key of Thievery]]. A few | + | Besides the ring, some [[artifact]]s convey warning: the [[Orb of Fate]] and the [[Master Key of Thievery]]. A few roles also gain intrinsic warning when reaching a certain [[experience level]]: XL 7 as a [[monk]] and XL 15 as a [[caveman]], [[healer]], [[priest]] and [[wizard]]. |
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+ | ==Messages== | ||
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+ | ; "You feel sensitive!" | ||
+ | : You gained intrinsic warning through level gain | ||
[[Category:Properties]] | [[Category:Properties]] |
Revision as of 14:02, 22 September 2006
Warning is an intrinsic conveyed by wearing a ring of warning. It gives you advance warning of nearby monsters you can't see by representing them with a number from 1 to 5 based on their level. The number is ML/4, where ML is the monster's level (though this will go no higher than 5, and 0 is not displayed).
Warning is considered a useful ring in ring strategy.
Besides the ring, some artifacts convey warning: the Orb of Fate and the Master Key of Thievery. A few roles also gain intrinsic warning when reaching a certain experience level: XL 7 as a monk and XL 15 as a caveman, healer, priest and wizard.
Messages
- "You feel sensitive!"
- You gained intrinsic warning through level gain